Aasimar

is a Planetouched

Members:



3e

   NG   
         
         

Pathfinder facts

  • CR: ½
  • XP: 200
  • Size: Medium
  • Type: Outsider
  • Tags: native
  • Initiative: +0
  • Senses: darkvision 60 ft.
  • AC: 15, touch 10, flat-footed 15 (+5 armor)
  • HP: 11 (1d8+3)
  • Saves: Fort +4, Ref +0, Will +5
  • Speed: 30 ft. (20 ft. in armor)
  • Melee: heavy mace –1 (1d8–1)
  • Abilities: Str 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14
  • Attacks: Base Atk +0; CMB –1; CMD 9
  • Feats: Turn Undead
  • Skills: Diplomacy +8, Heal +7, Knowledge (religion) +5; Racial Modifiers +2 Diplomacy, +2 Perception
  • Languages: Celestial, Common, Draconic
  • Organization: solitary, pair, or team (3–6)
  • Treasure: NPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure)
 

Pathfinder sources

 

*G
         
         

D&D 3.5 facts

  • CR: ½
  • Type: Outsider
  • Tags: Native
  • Size: Medium
 

D&D 3.5 sources

 

*G
         
         

D&D 3.0 facts

  • Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13
  • AC: 16 (+4 scale, +2 large shield)
  • Advancement: By character class
  • Attacks: Longsword +1 melee; or light crossbow +1 ranged
  • CR: ½
  • Damage: Longsword 1d8; or light crossbow 1d8
  • HD: 1d8 (4)
  • Initiative: +4 (Improved Initiative)
  • Organization: Solitary or team (2-4)
  • Qualities: Acid, cold, and electricity resistance 5
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +2, Ref +2, Will +3
  • Size: Medium
  • Skills: Aasimars receive a +2 racial bonus to Spot and Listen checks.
  • Speed: 30 ft.
  • Terrain: Any land and underground
  • Treasure: Standard
  • Type: Outsider
 
 

D&D 3.0 links