Complete Monster
by
Radaghast Kary
← Aarakocra
↑Index↑
Aasimar Redeemer →
Aasimar
is a
Planetouched
Members:
Aasimar Redeemer
3e
NG
Pathfinder facts
CR: ½
XP: 200
Size: Medium
Type:
Outsider
Tags: native
Initiative: +0
Senses: darkvision 60 ft.
AC: 15, touch 10, flat-footed 15 (+5 armor)
HP: 11 (1d8+3)
Saves: Fort +4, Ref +0, Will +5
Speed: 30 ft. (20 ft. in armor)
Melee: heavy mace –1 (1d8–1)
Abilities: Str 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14
Attacks: Base Atk +0; CMB –1; CMD 9
Feats: Turn Undead
Skills: Diplomacy +8, Heal +7, Knowledge (religion) +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages: Celestial, Common, Draconic
Organization: solitary, pair, or team (3–6)
Treasure: NPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure)
Pathfinder sources
Bestiary
Pathfinder links
Aasimar in Pathfinder 1 SRD
Aasimar in Pathfinder 1 SRD
*G
D&D 3.5 facts
CR: ½
Type:
Outsider
Tags: Native
Size: Medium
D&D 3.5 sources
Races of Destiny
, p. 92
Monster Manual
, p. 209
D&D 3.5 links
Aasimar in 3.5e d20 SRD
*G
D&D 3.0 facts
Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13
AC: 16 (+4 scale, +2 large shield)
Advancement: By character class
Attacks: Longsword +1 melee; or light crossbow +1 ranged
CR: ½
Damage: Longsword 1d8; or light crossbow 1d8
HD: 1d8 (4)
Initiative: +4 (Improved Initiative)
Organization: Solitary or team (2-4)
Qualities: Acid, cold, and electricity resistance 5
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +2, Ref +2, Will +3
Size: Medium
Skills: Aasimars receive a +2 racial bonus to Spot and Listen checks.
Speed: 30 ft.
Terrain: Any land and underground
Treasure: Standard
Type:
Outsider
D&D 3.0 links
Aasimar in 3.0 d20 SRD