Almiraj

also known as Al-Mi’raj



5e

         
Unaligned
         

D&D 5 facts

  • Size: Small
  • Type: Beast
  • CR: 0
 

D&D 5 sources

 
 



3e

         
   TN   
         

Pathfinder facts

  • CR: ½; 1
  • XP: 400
  • Size: Small
  • Type: Magical Beast
  • Initiative: +2
  • Senses: darkvision 60 ft., low-light vision, scent
  • AC: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
  • HP: 13 (2d10+2)
  • Saves: Fort +4, Ref +5, Will +0; –2 vs. witch hexes
  • Speed: 30 ft., burrow 10 ft.
  • Melee: +1 gore +6 (2d4–1)
  • Abilities: Str 6, Dex 15, Con 12, Int 5, Wis 11, Cha 6
  • Attacks: Base Atk +2; CMB –1; CMD 11 (15 vs. trip)
  • Feats: Weapon Finesse
  • Skills: Acrobatics +6 (+14 when jumping), Perception +4, Stealth +14; Racial Modifiers +8 Acrobatics when jumping, +4 Perception, +4 Stealth
  • Languages: Sylvan (can't speak)
  • Organization: solitary
  • Treasure: incidental (magic horn)