Complete Monster
by
Radaghast Kary
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Almiraj
also known as
Al-Mi’raj
5e
Unaligned
D&D 5 facts
Size: Small
Type:
Beast
CR: 0
D&D 5 sources
Tomb of Annihilation
, p. 211
3e
TN
Pathfinder facts
CR: ½; 1
XP: 400
Size: Small
Type:
Magical Beast
Initiative: +2
Senses: darkvision 60 ft., low-light vision, scent
AC: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
HP: 13 (2d10+2)
Saves: Fort +4, Ref +5, Will +0; –2 vs. witch hexes
Speed: 30 ft., burrow 10 ft.
Melee: +1 gore +6 (2d4–1)
Abilities: Str 6, Dex 15, Con 12, Int 5, Wis 11, Cha 6
Attacks: Base Atk +2; CMB –1; CMD 11 (15 vs. trip)
Feats: Weapon Finesse
Skills: Acrobatics +6 (+14 when jumping), Perception +4, Stealth +14; Racial Modifiers +8 Acrobatics when jumping, +4 Perception, +4 Stealth
Languages: Sylvan (can't speak)
Organization: solitary
Treasure: incidental (magic horn)
Pathfinder sources
The Tome of Horrors Complete
Bestiary 4
Pathfinder links
Almiraj in Pathfinder 1 SRD
Almiraj in Pathfinder 1 SRD