Androsphinx

is a Sphinx



5e

         
LN      
         

D&D 5 facts

 

D&D 5 sources

 



3e

      CG
         
         

Pathfinder facts

  • CR: 9
  • XP: 6,400
  • Size: Large
  • Type: Magical Beast
  • Initiative: +0
  • Senses: darkvision 60 ft., low-light vision
  • AC: 23, touch 9, flat-footed 23 (+14 natural, –1 size)
  • HP: 123 (13d10+52)
  • Saves: Fort +12, Ref +8, Will +7
  • Speed: 40 ft., fly 60 ft. (poor)
  • Melee: 2 claws +20 (2d6+8/19–20 plus grab)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 27, Dex 10, Con 18, Int 16, Wis 17, Cha 17
  • Attacks: Base Atk +13; CMB +22; CMD 32 (36 vs. trip)
  • Feats: Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (claw), Power Attack
  • Skills: Fly +5, Intimidate +13, Knowledge (any one) +16, Perception +23, Sense Motive +13, Survival +16
  • Languages: Common, Draconic, Sphinx
  • Organization: solitary
  • Treasure: standard
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

      CG
         
         

D&D 3.0 facts

  • Abilities: Str 25, Dex 10, Con 19, Int 16, Wis 17, Cha 17
  • AC: 22 (-1 size, +13 natural)
  • Advancement: 13-18 HD (Large); 19-36 HD (Huge)
  • Attacks: 2 claws +18 melee
  • CR: 9
  • Damage: Claw 2d4+7
  • HD: 12d10+48 (114)
  • Initiative: +0
  • Organization: Solitary
  • Reach: 5 ft. by 10 ft./5 ft.
  • Saves: Fort +12, Ref +8, Will +7
  • Size: Large
  • Skills: Intimidate +13, Knowledge (any one) +5, Listen +15, Spot +15, Wilderness Lore +13
  • Speed: 50 ft., fly 80 ft. (poor)
  • Terrain: Any warm land
  • Treasure: Standard
  • Type: Magical Beast