Complete Monster
by
Radaghast Kary
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Athach
is a
Giant
3e
CE
Pathfinder facts
CR: 12
XP: 19,200
Size: Huge
Type:
Humanoid
Tags: giant
Initiative: +1
Senses: darkvision 60 ft., low-light vision
AC: 26, touch 9, flat-footed 25 (+2 armor, +1 Dex, +15 natural, –2 size)
HP: 161 (14d8+98)
Saves: Fort +16, Ref +5, Will +7
Speed: 50 ft.
Melee: 2 slams +19 (1d8+11), bite +19 (2d6+11 plus poison) or
Space: 15 ft.
Reach: 15 ft.
Abilities: Str 32, Dex 13, Con 25, Int 7, Wis 12, Cha 6
Attacks: Base Atk +10; CMB +23; CMD 34
Feats: Cleave, Improved Iron Will, Iron Will, Lunge, Multiattack, Power Attack, Vital Strike
Skills: Acrobatics +1 (+9 jump), Climb +20, Perception +12, Stealth -7
Languages: Giant
Organization: solitary, gang (2–4), or tribe (7–12)
Treasure: standard (leather armor, heavy shield, heavy mace, other treasure)
Pathfinder sources
Bestiary 2
Pathfinder links
Athach in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Aberration
Size: Huge
CR: 8
D&D 3.5 sources
Monster Manual
, p. 21
D&D 3.5 links
Athach in 3.5e d20 SRD
CE
D&D 3.0 facts
Abilities: Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6
AC: 20 (-2 size, +1 Dex, +3 hide, +8 natural)
Advancement: 15-28 HD (Huge)
Attacks: Huge club +12/+7 melee, 2 Huge clubs +12 melee, bite +14melee; or rock +5/+0 ranged, 2 rocks +5 ranged
CR: 7
Damage: Huge club 2d6+8, 2 Huge clubs 2d6+4, bite 2d8+4 andpoison; or rock 2d6+8, 2 rocks 2d6
HD: 14d8+70 (133)
Initiative: +1 (Dex)
Organization: Solitary, gang (2-4), or tribe (7-12)
Reach: 10 ft. by 10 ft./15 ft.
Saves: Fort +9, Ref +5, Will +10
Size: Huge
Skills: Climb +16, Jump +16, Listen +7, Spot +7
Speed: 50 ft.
Terrain: Temperate and warm hill, mountains, andunderground
Treasure: 1/2 coins; double goods; standard items
Type:
Aberration
D&D 3.0 links
Athach in 3.0 d20 SRD