Bebilith

is a Demon



3e

         
         
      CE

Pathfinder facts

  • CR: 10
  • XP: 9,600
  • Size: Huge
  • Type: Outsider
  • Tags: chaotic, evil, extraplanar
  • Initiative: +5
  • Senses: darkvision 60 ft., scent
  • AC: 22, touch 9, flat-footed 21 (+1 Dex, +13 natural, –2 size)
  • HP: 150 (12d10+84)
  • Saves: Fort +15, Ref +11, Will +7
  • Speed: 40 ft., climb 20 ft.
  • Melee: bite +19 (2d6+9 plus rot) and 2 claws +19 (2d4+9/19–20)
  • Space: 15 ft.
  • Reach: 15 ft.
  • Abilities: Str 28, Dex 12, Con 24, Int 11, Wis 13, Cha 13
  • Attacks: Base Atk +12; CMB +23; CMD 34 (46 vs. trip)
  • Defenses: DR 10/good
  • Feats: Cleave, Improved Critical (claws), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
  • Skills: Acrobatics +16, Climb +32, Perception +16, Sense Motive +16, Stealth +16, Survival +16; Racial Modifiers +8 Stealth
  • Languages: Abyssal (cannot speak); telepathy 100 ft.
  • Organization: solitary or band (2–6)
  • Treasure: standard
 

Pathfinder sources

 

         
         
      CE

D&D 3.5 facts

  • Type: Outsider
  • Tags: Extraplanar
  • Size: Huge
  • CR: 10
 

D&D 3.5 sources

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 28, Dex 12, Con 18, Int 11, Wis 13, Cha 13
  • AC: 25 (-2 size, +1 Dex, +16 natural)
  • Advancement: 13-18 HD (Huge); 19-36 HD (Gargantuan)
  • Attacks: Bite +19 melee, 2 claws +14 melee
  • CR: 9
  • Damage: Bite 2d6+9 and poison, claw 2d4+4 and armor damage
  • HD: 12d8+48 (102)
  • Initiative: +5 (+1 Dex, +4 Improved Initiative)
  • Organization: Solitary
  • Qualities: Damage reduction 30/+3, protective aura, plane shift, scent, telepathy
  • Reach: 15 ft. by 15 ft./10 ft.
  • Saves: Fort +12, Ref +9, Will +9
  • Size: Huge
  • Skills: The bebilith's mottled coloration gives it a +8 racial bonus to Hide checks.
  • Speed: 40 ft., climb 20 ft.
  • Tag: Chaotic, Evil
  • Terrain: Any land and underground
  • Treasure: None
  • Type: Outsider