Complete Monster
by
Radaghast Kary
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Bebilith
is a
Demon
3e
CE
Pathfinder facts
CR: 10
XP: 9,600
Size: Huge
Type:
Outsider
Tags: chaotic, evil, extraplanar
Initiative: +5
Senses: darkvision 60 ft., scent
AC: 22, touch 9, flat-footed 21 (+1 Dex, +13 natural, –2 size)
HP: 150 (12d10+84)
Saves: Fort +15, Ref +11, Will +7
Speed: 40 ft., climb 20 ft.
Melee: bite +19 (2d6+9 plus rot) and 2 claws +19 (2d4+9/19–20)
Space: 15 ft.
Reach: 15 ft.
Abilities: Str 28, Dex 12, Con 24, Int 11, Wis 13, Cha 13
Attacks: Base Atk +12; CMB +23; CMD 34 (46 vs. trip)
Defenses: DR 10/good
Feats: Cleave, Improved Critical (claws), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills: Acrobatics +16, Climb +32, Perception +16, Sense Motive +16, Stealth +16, Survival +16; Racial Modifiers +8 Stealth
Languages: Abyssal (cannot speak); telepathy 100 ft.
Organization: solitary or band (2–6)
Treasure: standard
Pathfinder sources
Bestiary
Pathfinder links
Bebilith in Pathfinder 1 SRD
CE
D&D 3.5 facts
Type:
Outsider
Tags: Extraplanar
Size: Huge
CR: 10
D&D 3.5 sources
Monster Manual
, p. 42
D&D 3.5 links
Bebilith in 3.5e d20 SRD
CE
D&D 3.0 facts
Abilities: Str 28, Dex 12, Con 18, Int 11, Wis 13, Cha 13
AC: 25 (-2 size, +1 Dex, +16 natural)
Advancement: 13-18 HD (Huge); 19-36 HD (Gargantuan)
Attacks: Bite +19 melee, 2 claws +14 melee
CR: 9
Damage: Bite 2d6+9 and poison, claw 2d4+4 and armor damage
HD: 12d8+48 (102)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Organization: Solitary
Qualities: Damage reduction 30/+3, protective aura, plane shift, scent, telepathy
Reach: 15 ft. by 15 ft./10 ft.
Saves: Fort +12, Ref +9, Will +9
Size: Huge
Skills: The bebilith's mottled coloration gives it a +8 racial bonus to Hide checks.
Speed: 40 ft., climb 20 ft.
Tag: Chaotic, Evil
Terrain: Any land and underground
Treasure: None
Type:
Outsider
D&D 3.0 links
Bebilith in 3.0 d20 SRD