Behir

Members:



5e

         
         
   NE   

D&D 5 facts

 



3e

         
   TN   
         

Pathfinder facts

  • CR: 8
  • XP: 4,800
  • Size: Huge
  • Type: Magical Beast
  • Initiative: +1
  • Senses: darkvision 60 ft., low-light vision
  • AC: 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, –2 size)
  • HP: 105 (10d10+50)
  • Saves: Fort +12, Ref +8, Will +5
  • Speed: 40 ft., climb 20 ft.
  • Melee: bite +15 (2d6+9 plus grab)
  • Space: 15 ft.
  • Reach: 10 ft.
  • Abilities: Str 23, Dex 12, Con 21, Int 7, Wis 14, Cha 12
  • Attacks: Base Atk +10; CMB +18 (+22 grapple); CMD 29 (can't be tripped)
  • Feats: Alertness, Cleave, Great Cleave, Power Attack, Weapon Focus (bite)
  • Skills: Climb +14, Perception +8, Stealth +5
  • Languages: Common
  • Organization: solitary or pair
  • Treasure: double
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

 

D&D 3.5 sources

 

D&D 3.5 links

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12
  • AC: 16 (-2 size, +1 Dex, +7 natural)
  • Advancement: 10-13 HD (Huge); 14-27 HD (Gargantuan)
  • Attacks: Bite +15 melee, 6 claws +10 melee
  • CR: 8
  • Damage: Bite 2d4+8, claw 1d4+4
  • HD: 9d10+45 (94)
  • Initiative: +1 (Dex)
  • Organization: Solitary or pair
  • Qualities: Electricity immunity, scent, can't betripped
  • Reach: 10 ft. by 30 ft./10 ft.
  • Saves: Fort +11, Ref +7, Will +5
  • Size: Huge
  • Skills: Climb +18, Hide +5, Spot +7
  • Speed: 40 ft., climb 15 ft.
  • Tag: Electricity
  • Terrain: Any land and underground
  • Treasure: Standard
  • Type: Magical Beast
 
 

D&D 3.0 links