Complete Monster
by
Radaghast Kary
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Behir
Members:
Halruaan Behir
Juvenile Behir Thunderlance
5e
NE
D&D 5 facts
Size: Huge
Type:
Monstrosity
CR: 11
D&D 5 sources
Monster Manual
, p. 25
Xanathar’s Guide to Everything
, p. 108
D&D 5 links
Behir in 5e d20 SRD
Behir on AideD&D
3e
TN
Pathfinder facts
CR: 8
XP: 4,800
Size: Huge
Type:
Magical Beast
Initiative: +1
Senses: darkvision 60 ft., low-light vision
AC: 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, –2 size)
HP: 105 (10d10+50)
Saves: Fort +12, Ref +8, Will +5
Speed: 40 ft., climb 20 ft.
Melee: bite +15 (2d6+9 plus grab)
Space: 15 ft.
Reach: 10 ft.
Abilities: Str 23, Dex 12, Con 21, Int 7, Wis 14, Cha 12
Attacks: Base Atk +10; CMB +18 (+22 grapple); CMD 29 (can't be tripped)
Feats: Alertness, Cleave, Great Cleave, Power Attack, Weapon Focus (bite)
Skills: Climb +14, Perception +8, Stealth +5
Languages: Common
Organization: solitary or pair
Treasure: double
Pathfinder sources
Bestiary
Pathfinder links
Behir in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Magical Beast
Size: Huge
CR: 8
D&D 3.5 sources
Monster Manual
, p. 25
D&D 3.5 links
Behir in 3.5e d20 SRD
TN
D&D 3.0 facts
Abilities: Str 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12
AC: 16 (-2 size, +1 Dex, +7 natural)
Advancement: 10-13 HD (Huge); 14-27 HD (Gargantuan)
Attacks: Bite +15 melee, 6 claws +10 melee
CR: 8
Damage: Bite 2d4+8, claw 1d4+4
HD: 9d10+45 (94)
Initiative: +1 (Dex)
Organization: Solitary or pair
Qualities: Electricity immunity, scent, can't betripped
Reach: 10 ft. by 30 ft./10 ft.
Saves: Fort +11, Ref +7, Will +5
Size: Huge
Skills: Climb +18, Hide +5, Spot +7
Speed: 40 ft., climb 15 ft.
Tag: Electricity
Terrain: Any land and underground
Treasure: Standard
Type:
Magical Beast
D&D 3.0 links
Behir in 3.0 d20 SRD