Belker



3e

         
         
   NE   

Pathfinder facts

  • CR: 6
  • XP: 2,400
  • Size: Large
  • Type: Outsider
  • Tags: air, elemental, evil
  • Initiative: +5
  • Senses: darkvision 60 ft.
  • AC: 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, –1 size)
  • HP: 68 (8d10+24)
  • Saves: Fort +9, Ref +11, Will +2
  • Speed: 30 ft., fly 50 ft. (perfect)
  • Melee: bite +12 (1d6+2), 2 claws +12 (1d6+2), 2 wings +10 (1d6+1)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 14, Dex 21, Con 17, Int 6, Wis 11, Cha 10
  • Attacks: Base Atk +8; CMB +11; CMD 26 (can't be tripped)
  • Defenses: DR 5/—
  • Feats: Combat Reflexes, Flyby Attack, Multiattack, Weapon Finesse
  • Skills: Acrobatics +16, Fly +22, Perception +11, Stealth +16; Racial Modifiers +4 Stealth
  • Languages: Auran
  • Organization: solitary, pair, or clutch (3–4)
  • Treasure: incidental
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

  • Type: Elemental
  • Tags: Air, Extraplanar
  • Size: Large
  • CR: 6
 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
   NE   

D&D 3.0 facts

  • Abilities: Str 14, Dex 21, Con 13, Int 6, Wis 11, Cha 11
  • AC: 22 (-1 size, +5 Dex, +8 natural)
  • Advancement: 8-10 HD (Large); 11-21 HD (Huge)
  • Attacks: 2 wings +9 melee, bite +4 melee, 2 claws +4 melee
  • CR: 6
  • Damage: Wing 1d6+2, bite 1d4+1, claw 1d3+1
  • HD: 7d8+7 (38)
  • Initiative: +5 (Dex)
  • Organization: Solitary or clutch (2-4)
  • Qualities: Smoke form
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +3, Ref +10, Will +2
  • Size: Large
  • Skills: Listen +9, Move Silently +9, Spot +9
  • Speed: 30 ft., fly 50 ft. (perfect)
  • Tag: Air
  • Terrain: Any land and underground
  • Treasure: None
  • Type: Elemental
 
 

D&D 3.0 links