Complete Monster
by
Radaghast Kary
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Belker
3e
NE
Pathfinder facts
CR: 6
XP: 2,400
Size: Large
Type:
Outsider
Tags: air, elemental, evil
Initiative: +5
Senses: darkvision 60 ft.
AC: 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, –1 size)
HP: 68 (8d10+24)
Saves: Fort +9, Ref +11, Will +2
Speed: 30 ft., fly 50 ft. (perfect)
Melee: bite +12 (1d6+2), 2 claws +12 (1d6+2), 2 wings +10 (1d6+1)
Space: 10 ft.
Reach: 10 ft.
Abilities: Str 14, Dex 21, Con 17, Int 6, Wis 11, Cha 10
Attacks: Base Atk +8; CMB +11; CMD 26 (can't be tripped)
Defenses: DR 5/—
Feats: Combat Reflexes, Flyby Attack, Multiattack, Weapon Finesse
Skills: Acrobatics +16, Fly +22, Perception +11, Stealth +16; Racial Modifiers +4 Stealth
Languages: Auran
Organization: solitary, pair, or clutch (3–4)
Treasure: incidental
Pathfinder sources
Bestiary 2
Pathfinder links
Belker in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Elemental
Tags: Air, Extraplanar
Size: Large
CR: 6
D&D 3.5 sources
Monster Manual
, p. 27
D&D 3.5 links
Belker in 3.5e d20 SRD
NE
D&D 3.0 facts
Abilities: Str 14, Dex 21, Con 13, Int 6, Wis 11, Cha 11
AC: 22 (-1 size, +5 Dex, +8 natural)
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Attacks: 2 wings +9 melee, bite +4 melee, 2 claws +4 melee
CR: 6
Damage: Wing 1d6+2, bite 1d4+1, claw 1d3+1
HD: 7d8+7 (38)
Initiative: +5 (Dex)
Organization: Solitary or clutch (2-4)
Qualities: Smoke form
Reach: 5 ft. by 5 ft./10 ft.
Saves: Fort +3, Ref +10, Will +2
Size: Large
Skills: Listen +9, Move Silently +9, Spot +9
Speed: 30 ft., fly 50 ft. (perfect)
Tag: Air
Terrain: Any land and underground
Treasure: None
Type:
Elemental
D&D 3.0 links
Belker in 3.0 d20 SRD