Cat

is an Animal

Members:



5e

         
Unaligned
         

D&D 5 facts

  • Size: Tiny
  • Type: Beast
  • CR: 0
 

D&D 5 links

 



3e

 

Pathfinder 2 sources

 

         
   TN   
         

Pathfinder facts

  • CR: ¼; 2
  • XP: 600
  • Size: Medium
  • Type: Animal
  • Initiative: +8
  • Senses: low-light vision, scent
  • AC: 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
  • HP: 19 (3d8+6)
  • Saves: Fort +5, Ref +7, Will +2
  • Speed: 50 ft.; sprint
  • Melee: bite +6 (1d6+3 plus trip), 2 claws +6 (1d3+3)
  • Abilities: Str 17, Dex 19, Con 15, Int 2, Wis 12, Cha 6
  • Attacks: Base Atk +2; CMB +5; CMD 19 (23 vs. trip)
  • Feats: Improved Initiative, Weapon Finesse
  • Skills: Acrobatics +8, Perception +5, Stealth +8 (+12 in tall grass); Racial Modifiers +4 Stealth in tall grass
  • Organization: solitary or pair
  • Treasure: none
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Animal
  • Size: Tiny
  • CR: ¼
 

D&D 3.5 sources

 

D&D 3.5 links

 

d20 Modern facts

  • Size: Tiny
  • Type: Animal
  • CR: ¼
  • HD: 1/2 d8
  • HP: 2
  • Massive Damage Threshold: 10
  • Initiative: +2
  • Speed: 30 ft.
  • Defense: 14, touch 14, flat-footed 12 (+2 size, +2 Dex)
  • BAB: +0
  • Grapple: 2
  • Attack: +4 melee (1d2-4, claw)
  • Full Attack: +4 melee (1d2-4, 2 claws), -1 melee (1d3-4, bite)
  • Fighting Space: 2 1/2 ft. by 2 1/2 ft.
  • Reach: 0 ft.
  • Special Qualities: low-light vision
  • Alignment: same as owner
  • Saves: Fort +2, Ref +4, Will +1
  • Action Points: 0
  • Reputation: +0
  • Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
 

d20 Modern sources

 

d20 Modern links

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
  • AC: 14 (+2 size, +2 Dex)
  • Attacks: 2 claws +4 melee, bite -1 melee
  • CR: ¼
  • Damage: Claw 1d2-4, bite 1d3-4
  • HD: 1/2 d8 (2)
  • Initiative: +2 (Dex)
  • Organization: Solitary
  • Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
  • Saves: Fort +2, Ref +4, Will +1
  • Size: Tiny
  • Skills: Cats receive a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
  • Speed: 30 ft.
  • Terrain: Any land
  • Treasure: None
  • Type: Animal
 
 

D&D 3.0 links