Centaur by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Centaur

is a Centauroid

Members:



General

 
 

General links

 

 
 



5e

   NG   
         
         

D&D 5 facts

 



3e

Pathfinder 2 facts

  • Level: 3
 

Pathfinder 2 sources

 

         
   TN   
         

Pathfinder facts

  • CR: 3
  • XP: 800
  • Size: Large
  • Type: Monstrous Humanoid
  • Initiative: +6
  • Senses: darkvision 60 ft.
  • AC: 20, touch 11, flat-footed 18 (+6 armor, +2 Dex, +1 natural, +2 shield, –1 size)
  • HP: 30 (4d10+8)
  • Saves: Fort +3, Ref +6, Will +6
  • Speed: 50 ft. (35 ft. in armor)
  • Melee: longsword +5 (1d8+2/19–20), 2 hooves +0 (1d6+1)
  • Space: 10 ft.,
  • Reach: 5 ft.
  • Abilities: Str 15, Dex 14, Con 15, Int 11, Wis 14, Cha 12
  • Attacks: Base Atk +4; CMB +7; CMD 19 (23 vs. trip)
  • Feats: Improved Initiative, Run
  • Skills: Diplomacy +5, Intimidate +6, Knowledge (nature) +4, Perception +7, Survival +9
  • Languages: Common, Elven, Sylvan
  • Organization: solitary, pair, band (3–10), tribe (11–30 plus 3 hunters of 3rd level and 1 leader of 6th level)
  • Treasure: standard (breastplate, heavy steel shield, longsword, spear, other treasure)
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

 

D&D 3.5 sources

 

   NG   
         
         

D&D 3.0 facts

  • Abilities: Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11
  • AC: 15 (-1 size, +2 Dex, +2 natural, +2 large shield)
  • Advancement: By character class
  • Attacks: Greatclub +7 melee (or heavy lance +7 melee), 2 hooves+3 melee; or mighty composite longbow (+4) +5 ranged
  • CR: 3
  • Damage: Greatclub 1d10+4 (or heavy lance 1d8+4), hoof 1d6+2; ormighty composite longbow 1d8+4
  • HD: 4d8+8 (26)
  • Initiative: +2 (Dex)
  • Organization: Solitary, company (5-8), troop (8-18 plus 1 leaderof 2nd-5th level), or tribe (20-200 plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)
  • Reach: 5 ft. by 10 ft./5 ft.
  • Saves: Fort +3, Ref +6, Will +5
  • Size: Large
  • Skills: Hide +2 Listen +4, Move Silently +4, Spot +4,Wilderness Lore +5
  • Speed: 50 ft.
  • Terrain: Temperate forest
  • Treasure: Standard
  • Type: Monstrous Humanoid
 
 

D&D 3.0 links

 



1e

 

BLUEHOLME sources

 

BLUEHOLME links

 



0e

    N    

S&W facts

  • AC: [14] – leather [12]
  • Attacks: 2 kicks (1d6) or weapon (+2 for strength)
  • HD: 4
  • HDE: 5
  • Move: 6
  • Special: None
  • XP: 240
 
 

OD&D facts

  • Number Appearing: 2-20
  • AC: 5
  • Move: 18
  • HD: 4
  • Chance in Lair: 05%
  • Treasure: Type A
 

OD&D sources