Choker

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5e

         
         
      CE

D&D 5 facts

 
 



3e

         
         
      CE

Pathfinder facts

  • CR: 2
  • XP: 600
  • Size: Small
  • Type: Aberration
  • Initiative: +6
  • Senses: darkvision 60 ft.
  • AC: 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
  • HP: 16 (3d8+3)
  • Saves: Fort +2, Ref +3, Will +4
  • Speed: 20 ft., climb 10 ft.
  • Melee: 2 tentacles +6 (1d4+3 plus grab)
  • Space: 5 ft.
  • Reach: 10 ft.
  • Abilities: Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7
  • Attacks: Base Atk +2; CMB +4 (+8 grappling); CMD 16
  • Feats: Improved Initiative, Skill Focus (Stealth)
  • Skills: Climb +16, Stealth +13
  • Organization: solitary, pair, or clutch (3–8)
  • Treasure: standard
 

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Pathfinder links

 

D&D 3.5 facts

 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 16, Dex 10, Con 13, Int 4, Wis 13, Cha 7
  • AC: 16 (+1 size, +5 natural)
  • Advancement: 4-6 HD (Small); 7-12 HD (Medium-size)
  • Attacks: 2 tentacle slaps +6 melee
  • CR: 2
  • Damage: Tentacle slap 1d3+3
  • HD: 3d8+3 (16)
  • Initiative: +4 (Improved Initiative)
  • Organization: Solitary
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +2, Ref +1, Will +4
  • Size: Small
  • Skills: Climb +16, Hide +7, Move Silently +4
  • Speed: 20 ft., climb 10 ft.
  • Terrain: Any underground
  • Treasure: 1/10 coins; 50% goods; 50% items
  • Type: Aberration
 
 

D&D 3.0 links