Complete Monster
by
Radaghast Kary
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Choker
Members:
Cavern Choker
Shadow Choker
5e
CE
D&D 5 facts
Size: Small
Type:
Aberration
CR: 1
D&D 5 sources
Mordenkainen’s Tome of Foes
, p. 123
Tales from the Yawning Portal
, p. 232
3e
CE
Pathfinder facts
CR: 2
XP: 600
Size: Small
Type:
Aberration
Initiative: +6
Senses: darkvision 60 ft.
AC: 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
HP: 16 (3d8+3)
Saves: Fort +2, Ref +3, Will +4
Speed: 20 ft., climb 10 ft.
Melee: 2 tentacles +6 (1d4+3 plus grab)
Space: 5 ft.
Reach: 10 ft.
Abilities: Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7
Attacks: Base Atk +2; CMB +4 (+8 grappling); CMD 16
Feats: Improved Initiative, Skill Focus (Stealth)
Skills: Climb +16, Stealth +13
Organization: solitary, pair, or clutch (3–8)
Treasure: standard
Pathfinder sources
Bestiary
Pathfinder links
Choker in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Aberration
Size: Small
CR: 2
D&D 3.5 sources
Monster Manual
, p. 34
D&D 3.5 links
Choker in 3.5e d20 SRD
CE
D&D 3.0 facts
Abilities: Str 16, Dex 10, Con 13, Int 4, Wis 13, Cha 7
AC: 16 (+1 size, +5 natural)
Advancement: 4-6 HD (Small); 7-12 HD (Medium-size)
Attacks: 2 tentacle slaps +6 melee
CR: 2
Damage: Tentacle slap 1d3+3
HD: 3d8+3 (16)
Initiative: +4 (Improved Initiative)
Organization: Solitary
Reach: 5 ft. by 5 ft./10 ft.
Saves: Fort +2, Ref +1, Will +4
Size: Small
Skills: Climb +16, Hide +7, Move Silently +4
Speed: 20 ft., climb 10 ft.
Terrain: Any underground
Treasure: 1/10 coins; 50% goods; 50% items
Type:
Aberration
D&D 3.0 links
Choker in 3.0 d20 SRD