Chuul

Members:



5e

         
         
      CE

D&D 5 facts

 



4e

D&D 4 facts

  • Level: 10
  • Type: Soldier
  • XP: 500
  • Entry: Chuul
 

D&D 4 sources

 



3e

Pathfinder 2 facts

  • Level: 7
 

Pathfinder 2 sources

 

         
         
      CE

Pathfinder facts

  • CR: 7
  • XP: 3,200
  • Size: Large
  • Type: Aberration
  • Tags: aquatic
  • Initiative: +7
  • Senses: darkvision 60 ft.
  • AC: 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size)
  • HP: 85 (10d8+40)
  • Saves: Fort +7, Ref +6, Will +9
  • Speed: 30 ft., swim 20 ft.
  • Melee: 2 claws +14 (2d6+7 plus grab)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 25, Dex 16, Con 18, Int 10, Wis 14, Cha 5
  • Attacks: Base Atk +7; CMB +15 (+19 grapple); CMD 28 (32 vs. trip)
  • Feats: Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Weapon Focus (claw)
  • Skills: Knowledge (nature) +8, Perception +19, Sense Motive +9, Stealth +9, Swim +28
  • Languages: Common (sometimes Undercommon for subterranean variants)
  • Organization: solitary, pair, or pack (3–6)
  • Treasure: standard
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5
  • AC: 22 (-1 size, +3 Dex, +10 natural)
  • Advancement: 12-16 HD (Large); 17-33 HD (Huge)
  • Attacks: 2 claws +12 melee
  • CR: 7
  • Damage: Claw 2d6+5
  • HD: 11d8+44 (93)
  • Initiative: +7 (+3 Dex, +4 Improved Initiative)
  • Organization: Solitary or pack (2-5)
  • Qualities: Paralysis and poison immunity
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +7, Ref +6, Will +9
  • Size: Large
  • Skills: Hide +13, Jump +11, Listen +13, Spot +13
  • Speed: 30 ft., swim 20 ft.
  • Terrain: Temperate and warm forest, marsh, andunderground
  • Treasure: 1/10th coins; 50% goods; standard items
  • Type: Aberration
 
 

D&D 3.0 links