Cloaker

Members:



5e

         
      CN
         

D&D 5 facts

 

D&D 5 sources

 



3e

Pathfinder 2 facts

  • Level: 5
 

Pathfinder 2 sources

 

         
      CN
         

Pathfinder facts

  • CR: 5
  • XP: 1,600
  • Size: Large
  • Type: Aberration
  • Initiative: +7
  • Senses: darkvision 60 ft.
  • AC: 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, –1 size)
  • HP: 51 (6d8+24)
  • Saves: Fort +6, Ref +5, Will +7
  • Speed: 10 ft., fly 40 ft. (average)
  • Melee: bite +8 (1d6+5), tail slap +3 (1d8+2)
  • Space: 10 ft.
  • Reach: 10 ft. (5 ft. with bite)
  • Abilities: Str 21, Dex 16, Con 19, Int 14, Wis 15, Cha 14
  • Attacks: Base Atk +4; CMB +10; CMD 23 (can't be tripped)
  • Feats: Combat Reflexes, Improved Initiative, Skill Focus (Perception)
  • Skills: Disguise +8 (+16 as cloak), Fly +10, Knowledge (religion) +11, Perception +14, Sense Motive +8, Stealth +8; Racial Modifiers +8 Disguise to appear as a cloak, sheet, manta ray, or similarly shaped object or creature
  • Languages: Undercommon
  • Organization: solitary, pair, mob (3–6), or flock (7–12)
  • Treasure: standard
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
      CN
         

D&D 3.0 facts

  • Abilities: Str 21, Dex 16, Con 17, Int 14, Wis 15, Cha 15
  • AC: 19 (-1 size, +3 Dex, +7 natural)
  • Advancement: 7-9 HD (Large); 10-18 HD (Huge)
  • Attacks: Tail slap +8 melee, bite +3 melee
  • CR: 5
  • Damage: Tail slap 1d6+5, bite 1d4+2
  • HD: 6d8+18 (45)
  • Initiative: +7 (+3 Dex, +4 Improved Initiative)
  • Organization: Solitary, mob (3-6), or flock (7-12)
  • Qualities: Shadow shift
  • Reach: 5 ft. by 5 ft./10 ft. (5 ft. with bite)
  • Saves: Fort +5, Ref +5, Will +7
  • Size: Large
  • Skills: Hide +12, Listen +11, Move Silently +12, Spot +11
  • Speed: 10 ft., fly 40 ft. (average)
  • Terrain: Underground
  • Treasure: Standard
  • Type: Aberration
 
 

D&D 3.0 links