Clockwork



3e

         
   TN   
         

Pathfinder facts

  • CR: 16; 19
  • XP: 76,800; 204,800
  • Size: Huge; Gargantuan
  • Type: Construct
  • Tags: clockwork
  • Initiative: +8; +9
  • Senses: darkvision 60 ft., low-light vision, see invisibility; darkvision 60 ft., low-light vision
  • AC: 34, touch 14, flat-footed 28 (+4 Dex, +2 dodge, +20 natural, –2 size); 35, touch 13, flat-footed 28 (+5 Dex, +2 dodge, +22 natural, –4 size)
  • HP: 177 (25d10+40); 214 (28d10+60)
  • Saves: Fort +8, Ref +14, Will +8; Fort +9, Ref +16, Will +9
  • Speed: 60 ft., fly 100 ft. (average), swim 60 ft.; 40 ft.
  • Melee: bite +35 (4d6+12), 2 claws +35 (2d8+12), tail slap +30 (2d6+6), 2 wings +30 (2d6+6); 4 slams +41 (3d6+17)
  • Space: 15 ft.; 20 ft.
  • Reach: 15 ft. (15 ft. with bite); 20 ft.
  • Abilities: Str 34, Dex 19, Con —, Int —, Wis 11, Cha 1; Str 45, Dex 20, Con —, Int —, Wis 11, Cha 1
  • Attacks: Base Atk +25; CMB +39; CMD 55 (59 vs. trip); Base Atk +28; CMB +49; CMD 66
  • Defenses: DR 15/adamantine; Immune construct traits; Resist fire 20; SR 27; DR 15/adamantine; Immune construct traits
  • Feats: Improved Initiative, Lightning Reflexes
  • Skills: Fly +8, Perception +8, Swim +20; Racial Modifiers +8 Fly, +8 Perception
  • Organization: solitary; solitary, pair, or siege (3–6)
  • Treasure: none
 

Pathfinder sources