Complete Monster
by
Radaghast Kary
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Cthulhu
is a
Great Old One
3e
CE
Pathfinder facts
CR: 30
XP: 9,830,400
Size: Colossal
Type:
Aberration
Tags: chaotic, evil, Great Old One
Initiative: +15
Senses: darkvision 60 ft., true seeing
AC: 49, touch 29, flat-footed 44 (+12 deflection, +5 Dex, +10 insight, +20 natural, –8 size)
HP: 774 (36d8+612); fast healing 30
Saves: Fort +29, Ref +29, Will +33
Speed: 60 ft., fly 200 ft. (average), swim 60 ft.
Melee: 2 claws +42 (4d6+23/19–20 plus grab), 4 tentacles +42 (2d10+34/19–20 plus grab)
Space: 40 ft.
Reach: 40 ft.
Abilities: Str 56, Dex 21, Con 45, Int 31, Wis 36, Cha 34
Attacks: Base Atk +27; CMB +58 (+60 bull rush, +62 grapple or sunder); CMD 97 (99 vs. bull rush or sunder)
Feats: Ability Focus (nightmare), Awesome Blow, Combat Reflexes, Craft Wondrous Item, Critical Focus, Flyby Attack, Greater Sunder, Greater Vital Strike, Hover, Improved Bull Rush, Improved Critical (claw), Improved Critical (tentacle), Improved Sunder, Improved Vital Strike, Power Attack, Quicken Spell-Like Ability (feeblemind), Staggering Critical, Vital Strike
Skills: Fly +36, Knowledge (arcana) +49, Knowledge (dungeoneering, engineering, geography, history, nature, planes, religion) +46, Perception +52, Sense Motive +49, Spellcraft +49, Swim +70, Use Magic Device +48
Languages: Aklo; telepathy 300 ft.
Organization: solitary (unique)
Treasure: triple
Pathfinder sources
Bestiary 4
Pathfinder links
Cthulhu in Pathfinder 1 SRD