Darkmantle



5e

         
Unaligned
         

D&D 5 facts

 



3e

         
   TN   
         

Pathfinder facts

  • CR: 1
  • XP: 400
  • Size: Small
  • Type: Magical Beast
  • Initiative: +6
  • Senses: blindsight 90 ft., darkvision 60 ft., low-light vision
  • AC: 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
  • HP: 15 (2d10+4)
  • Saves: Fort +5, Ref +3, Will +0
  • Speed: 20 ft., fly 30 ft. (poor)
  • Melee: slam +3 (1d4 plus grab)
  • Abilities: Str 11, Dex 15, Con 14, Int 2, Wis 11, Cha 10
  • Attacks: Base Atk +2; CMB +1 (+5 grapple); CMD 13 (can't be tripped)
  • Feats: Improved Initiative
  • Skills: Fly +5, Perception +4, Stealth +10; Racial Modifiers +4 Perception, +4 Stealth
  • Organization: solitary, pair, or clutch (3–12)
  • Treasure: none
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 16, Dex 10, Con 13, Int 2, Wis 10, Cha 10
  • AC: 17 (+1 size, +6 natural)
  • Advancement: 2-3 HD (Small)
  • Attacks: Slam +5 melee
  • CR: 1
  • Damage: Slam 1d4+4
  • HD: 1d10+1 (6)
  • Initiative: +4 (Improved Initiative)
  • Organization: Solitary, pair, clutch (3-9), or swarm (6-15)
  • Qualities: Blindsight
  • Reach: 5 ft by 5 ft./5 ft.
  • Saves: Fort +3, Ref +2, Will +0
  • Size: Small
  • Skills: A darkmantle receives a +4 racial bonus to Listen checks. *This bonus is lost if its blindsight is negated. The creature's variable coloration gives it a +4 racial bonus to Hide checks.
  • Speed: 20 ft., fly 30 ft. (poor)
  • Terrain: Any underground
  • Treasure: None
  • Type: Magical Beast