Delver



3e

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   TN   
         

D&D 3.0 facts

  • Abilities: Str 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12
  • AC: 14 (-2 size, +1 Dex, +5 natural)
  • Advancement: 16-30 HD (Huge); 31-45 HD (Gargantuan)
  • Attacks: 2 slams +17 melee
  • CR: 9
  • Damage: Slam 1d6+8 and 2d6 acid
  • HD: 15d8+75 (142)
  • Initiative: +5 (+1 Dex, +4 Improved Initiative)
  • Organization: Solitary
  • Qualities: Acid immunity, corrosive slime, tremorsense,stone shape
  • Reach: 10 ft. by 20 ft./10 ft.
  • Saves: Fort +10, Ref +6, Will +11
  • Size: Huge
  • Skills: Intuit Direction +9, Knowledge (geology) +9, Listen +13,Move Silently +19, Spot +13
  • Speed: 30 ft., burrow 10 ft.
  • Terrain: Any underground
  • Treasure: None
  • Type: Aberration
 
 

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