Abilities: Str 11, Dex 15, Con 18, Int 10, Wis 5, Cha 16
Attacks: Base Atk +2; CMB +1; CMD 13
Feats: Improved Initiative, Weapon Finesse
Skills: Perception +0, Stealth +9
Languages: Aklo, Undercommon
Organization: solitary, team (2–4), squad (5–8 plus 1 sorcerer of 3rd–5th level), or band (11–20 plus 30% noncombatants plus 3 sorcerers of 3rd–8th level)
Treasure: NPC Gear (leather armor, short sword or aklys, repeating light crossbow with 10 poisoned bolts, other treasure)
Abilities: Str 9, Dex 14, Con 13, Int 10, Wis 10, Cha 6
AC: 16 (+4 scale mail, +2 large shield)
Advancement: By character class
Attacks: Dagger +1 melee; or repeating light crossbow+1 ranged
CR: 1
Damage: Dagger 1d4; crossbow 1d6 and poison
HD: 1d8+1 (5)
Initiative: +0
Organization: Squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or platoon (30-100 plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Qualities: Darkvision, derro traits, SR 18, sunlight vulnerability
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +3, Ref +0, Will +0
Size: Medium
Skills: Dwarves receive a +2 racial bonus to Appraise checks and Craft or Profession checks that are related to stone or metal.
Speed: 15 ft. (scale mail); base 20 ft.
Tag: Dwarf
Terrain: Any underground
Treasure: Standard coins, double goods; standard items