Complete Monster
by
Radaghast Kary
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Djinni
also known as
Djinn
is a
Genie
is an
Elemental
Members:
Noble Djinn
Noble Djinni
5e
CG
D&D 5 facts
Size: Large
Type:
Elemental
CR: 11
D&D 5 sources
Monster Manual
, p. 144
Xanathar’s Guide to Everything
, p. 94
D&D 5 links
Djinni on AideD&D
3e
Pathfinder 2 facts
Family:
Genie
Level: 5
Pathfinder 2 sources
Bestiary
Pathfinder 2 links
Djinni Monster in Pathfinder 2 SRD
CG
Pathfinder facts
CR: 5
XP: 1,600
Size: Large
Type:
Outsider
Tags: air, extraplanar
Initiative: +8
Senses: darkvision 60 ft.
AC: 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, –1 size)
HP: 52 (7d10+14)
Saves: Fort +4, Ref +9, Will +7
Speed: 20 ft., fly 60 ft. (perfect)
Melee: 2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18–20)
Space: 10 ft.
Reach: 10 ft.
Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
Attacks: Base Atk +7; CMB +12; CMD 27
Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Wind Stance
Skills: Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Motive +12, Spellcraft +12, Stealth +10
Languages: Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
Organization: solitary, pair, company (3–6), or band (7–10)
Treasure: standard (masterwork scimitar, other gear)
Pathfinder sources
Bestiary
Pathfinder links
Djinni in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Outsider
Tags: Air, Extraplanar
Size: Large
CR: 5
D&D 3.5 sources
Monster Manual
, p. 114
D&D 3.5 links
Djinni in 3.5e d20 SRD
CG
D&D 3.0 facts
Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
AC: 16 (-1 size, +4 Dex, +3 natural)
Advancement: 8-10 HD (Large); 11-21 (Huge)
Attacks: Slam +10/+5 melee
CR: 5
Damage: Slam 1d8+6
HD: 7d8+14 (45)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Organization: Solitary, company (2-4), or band (6-15)
Qualities: Plane shift, telepathy, acid immunity
Reach: 5 ft. by 5 ft./10 ft.
Saves: Fort +7, Ref +9, Will +7
Size: Large
Skills: Appraise +9, Concentration +9, Craft (any one) +11, Escape Artist +11, Knowledge (any one) +9, Listen +9, Move Silently +9, Sense Motive +9, Spellcraft +9, Spot +9
Speed: 20 ft., fly 60 ft. (perfect)
Tag: Air, Chaotic, Good
Terrain: Any land
Treasure: Standard
Type:
Outsider
D&D 3.0 links
Djinni in 3.0 d20 SRD
1e
TN
BLUEHOLME facts
BLUEHOLME sources
BLUEHOLME Journeymanne Rules
BLUEHOLME Prentice Rules
, p. 32
BLUEHOLME links
Djinni Dreamscape Design
BLUEHACK facts
HD: 7
BLUEHACK sources
BLUEHACK
, p. 20
First BD&D
sources
Basic Set (Holmes)
, p. 24
0e
N
S&W
facts
AC: [15]
Attacks: fist (1d6) or weapon (1d10)
HD: 7+3
HDE: 9
Move: 3 (8 when flying)
Special: Flight, magic, whirlwind
XP: 1100
S&W
sources
The Blue Book of Dangers and Dweomers
, p. 81
OD&D facts
AC: 5
Move: 9/24
HD: 7+1
Chance in Lair: Nil
Treasure: Nil
OD&D sources
Monsters & Treasure
, p. 4
Chainmail sources
Chainmail
, p. 36