Djinni

also known as Djinn

is a Genie

is an Elemental

Members:



5e

      CG
         
         

D&D 5 facts

 

D&D 5 links

 



3e

Pathfinder 2 facts

 

Pathfinder 2 sources

 

      CG
         
         

Pathfinder facts

  • CR: 5
  • XP: 1,600
  • Size: Large
  • Type: Outsider
  • Tags: air, extraplanar
  • Initiative: +8
  • Senses: darkvision 60 ft.
  • AC: 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, –1 size)
  • HP: 52 (7d10+14)
  • Saves: Fort +4, Ref +9, Will +7
  • Speed: 20 ft., fly 60 ft. (perfect)
  • Melee: 2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18–20)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
  • Attacks: Base Atk +7; CMB +12; CMD 27
  • Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Wind Stance
  • Skills: Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Motive +12, Spellcraft +12, Stealth +10
  • Languages: Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
  • Organization: solitary, pair, company (3–6), or band (7–10)
  • Treasure: standard (masterwork scimitar, other gear)
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

  • Type: Outsider
  • Tags: Air, Extraplanar
  • Size: Large
  • CR: 5
 

D&D 3.5 sources

 

D&D 3.5 links

 

      CG
         
         

D&D 3.0 facts

  • Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
  • AC: 16 (-1 size, +4 Dex, +3 natural)
  • Advancement: 8-10 HD (Large); 11-21 (Huge)
  • Attacks: Slam +10/+5 melee
  • CR: 5
  • Damage: Slam 1d8+6
  • HD: 7d8+14 (45)
  • Initiative: +8 (+4 Dex, +4 Improved Initiative)
  • Organization: Solitary, company (2-4), or band (6-15)
  • Qualities: Plane shift, telepathy, acid immunity
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +7, Ref +9, Will +7
  • Size: Large
  • Skills: Appraise +9, Concentration +9, Craft (any one) +11, Escape Artist +11, Knowledge (any one) +9, Listen +9, Move Silently +9, Sense Motive +9, Spellcraft +9, Spot +9
  • Speed: 20 ft., fly 60 ft. (perfect)
  • Tag: Air, Chaotic, Good
  • Terrain: Any land
  • Treasure: Standard
  • Type: Outsider
 
 

D&D 3.0 links

 



1e

         
   TN   
         

BLUEHOLME facts

     

    BLUEHOLME links

     

    BLUEHACK facts

    • HD: 7
     

    BLUEHACK sources

     
     

     

    First BD&D sources

     
     



    0e

        N    

    S&W facts

    • AC: [15]
    • Attacks: fist (1d6) or weapon (1d10)
    • HD: 7+3
    • HDE: 9
    • Move: 3 (8 when flying)
    • Special: Flight, magic, whirlwind
    • XP: 1100
     
     

    OD&D facts

    • AC: 5
    • Move: 9/24
    • HD: 7+1
    • Chance in Lair: Nil
    • Treasure: Nil
     

    OD&D sources

     
     

     

    Chainmail sources