Doppelganger

also known as Doppleganger

also known as Dopplegangster

Members:



General

 
 

 
 



5e

         
   TN   
         

D&D 5 facts

 



3e

Pathfinder 2 facts

  • Level: 3
 

Pathfinder 2 sources

 

         
   TN   
         

Pathfinder facts

  • CR: 3
  • XP: 800
  • Size: Medium
  • Type: Monstrous Humanoid
  • Tags: shapechanger
  • Initiative: +1
  • Senses: darkvision 60 ft.
  • AC: 16, touch 12, flat-footed 14 (+1 Dex, +1 dodge, +4 natural)
  • HP: 26 (4d10+4)
  • Saves: Fort +4, Ref +5, Will +6
  • Speed: 30 ft.
  • Melee: 2 claws +8 (1d8+4)
  • Abilities: Str 18, Dex 13, Con 12, Int 13, Wis 14, Cha 13
  • Attacks: Base Atk +4; CMB +8; CMD 20
  • Feats: Dodge, Great Fortitude
  • Skills: Bluff +9 (+13 while using change shape ability), Diplomacy +4, Disguise +9 (+29 while using change shape ability), Perception +9, Sense Motive +6, Stealth +5; Racial Modifiers +4 Bluff, +4 Disguise
  • Languages: Common
  • Organization: solitary, pair, or gang (3–6)
  • Treasure: NPC Gear
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
         
LE      

Munchkin d20 facts

 

Munchkin d20 sources

 
 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13
  • AC: 15 (+1 Dex, +4 natural)
  • Advancement: By character class
  • Attacks: 2 slams +4 melee
  • CR: 3
  • Damage: Slam 1d6+1
  • HD: 4d8+4 (22)
  • Initiative: +1 (Dex)
  • Organization: Solitary, pair, or gang (3-6)
  • Qualities: Alter self, immunities
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +5, Ref +5, Will +6
  • Size: Medium
  • Skills: A doppelganger receives a +4 racial bonus to Bluff and Disguise checks. *When using alter self, a doppelganger receives an additional +10 circumstance bonus to Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus to Bluff and Disguise checks.
  • Speed: 30 ft.
  • Terrain: Any land and underground
  • Treasure: Double standard
  • Type: Shapechanger
 
 



1e

       C 

B/X D&D facts

  • Number: 1d6
  • AC: 5
  • HD: 4
  • Damage: 1d12
  • Move: 30
  • Save: F10
  • Morale: 10
 

B/X D&D sources

 
 

         
   TN   
      CE

BLUEHOLME facts

     

    BLUEHACK facts

    • HD: 3
     

    BLUEHACK sources

     
     

     

    First BD&D sources

     
     



    0e

           C 

    S&W facts

    • AC: [14]
    • Attacks: claw (1d6)
    • HD: 4
    • HDE: 5
    • Move: 3
    • Special: See Below, darkvision
    • XP: 240