Abilities: Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13
AC: 15 (+1 Dex, +4 natural)
Advancement: By character class
Attacks: 2 slams +4 melee
CR: 3
Damage: Slam 1d6+1
HD: 4d8+4 (22)
Initiative: +1 (Dex)
Organization: Solitary, pair, or gang (3-6)
Qualities: Alter self, immunities
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +5, Ref +5, Will +6
Size: Medium
Skills: A doppelganger receives a +4 racial bonus to Bluff and Disguise checks. *When using alter self, a doppelganger receives an additional +10 circumstance bonus to Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus to Bluff and Disguise checks.