Complete Monster
by
Radaghast Kary
← Dreenoi
↑Index↑
Drider →
Dretch
is a
Tanar’ri
is a
Demon
5e
CE
D&D 5 facts
Size: Small
Type:
Fiend
CR: ¼
D&D 5 sources
Monster Manual
, p. 57
D&D 5 links
Dretch in 5e d20 SRD
Dretch on AideD&D
3e
CE
Pathfinder facts
CR: 2
XP: 600
Size: Small
Type:
Outsider
Tags: chaotic, demon, evil, extraplanar
Initiative: +0
Senses: darkvision 60 ft.
AC: 14, touch 11, flat-footed 14 (+3 natural, +1 size)
HP: 18 (2d10+7)
Saves: Fort +5, Ref +0, Will +3
Speed: 20 ft.
Melee: 2 claws +4 (1d4+1), bite +4 (1d4+1)
Abilities: Str 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11
Attacks: Base Atk +2; CMB +2; CMD 12
Defenses: DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10
Feats: Toughness
Skills: Escape Artist +5, Perception +5, Stealth +9
Languages: Abyssal (cannot speak); telepathy 100 ft. (limited to Abyssal-speaking targets)
Organization: solitary, pair, gang (3–5), crowd (6–12), or mob (13+)
Treasure: none
Pathfinder sources
Bestiary
Pathfinder links
Dretch in Pathfinder 1 SRD
CE
D&D 3.5 facts
Type:
Outsider
Tags: Extraplanar, Tanar’ri
Size: Small
CR: 2
D&D 3.5 sources
Monster Manual
, p. 42
D&D 3.5 links
Dretch in 3.5e d20 SRD
CE
D&D 3.0 facts
Abilities: Str 10, Dex 10, Con 10, Int 5, Wis 11, Cha 11
AC: 16 (+1 size, +5 natural)
Advancement: 3-6 HD (Small)
Attacks: 2 claws +3 melee, bite +1 melee
CR: 2
Damage: Claw 1d4, bite 1d4
HD: 2d8 (9)
Initiative: +0
Organization: Solitary, gang (2-4), swarm (6-15), or mob (10-40)
Qualities: Damage reduction 5/silver, SR 5, tanar'ri qualities
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +3, Ref +3, Will +3
Size: Small
Speed: 20 ft.
Tag: Chaotic, Evil
Terrain: Any land and underground
Treasure: None
Type:
Outsider
D&D 3.0 links
Dretch in 3.0 d20 SRD