Elohim



3e

         
   TN   
         

Pathfinder facts

  • CR: 6
  • XP: 819,200
  • Size: Huge
  • Type: Outsider
  • Tags: extraplanar, mythic
  • Initiative: +16M/–4, dual initiative
  • Senses: blindsight 60 ft., darkvision 60 ft., deathwatch, low-light vision, scent
  • AC: 39, touch 20, flat-footed 32 (+6 Dex, +1 dodge, +5 insight, +19 natural, –2 size)
  • HP: 423 (22d10+302); regeneration 15 (epic weapons)
  • Saves: Fort +26, Ref +13, Will +24
  • Speed: 60 ft., fly 60 ft. (good), swim 30 ft.
  • Melee: 2 claws +27 (2d8+7), 8 tentacles +22 (2d8+3 plus grab)
  • Space: 15 ft.
  • Reach: 15 ft.
  • Abilities: Str 24, Dex 22, Con 32, Int 25, Wis 29, Cha 25
  • Attacks: Base Atk +22; CMB +31 (+35 grapple); CMD 53 (can't be tripped)
  • Feats: Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Greater Vital Strike, Improved Great Fortitude, Improved InitiativeM, Improved Iron Will, Improved Vital Strike, Iron Will, Vital Strike
  • Skills: Bluff +32, Heal +31, Intimidate +29, Knowledge (arcana, dungeoneering, geography, nature, planes) +32, Perception +34, Sense Motive +34, Spellcraft +29, Stealth +23, Swim +15, Use Magic Device +29
  • Languages: speak with animals, telepathy 100 ft.
  • Organization: solitary or horde (1 plus 5–20 animals, magical beasts, and plants of CR 8–10)
  • Treasure: double
 

Pathfinder sources

 

Pathfinder links