Ettercap

is Beastfolk

Members:



5e

 

S&F sources

 
 

         
         
   NE   

D&D 5 facts

 



3e

         
         
   NE   

Pathfinder facts

  • CR: 3
  • XP: 800
  • Size: Medium
  • Type: Aberration
  • Initiative: +7
  • Senses: darkvision 60 ft., low-light vision
  • AC: 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
  • HP: 30 (4d8+12)
  • Saves: Fort +6, Ref +4, Will +6
  • Speed: 30 ft., climb 30 ft.
  • Melee: bite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2)
  • Abilities: Str 14, Dex 17, Con 17, Int 6, Wis 15, Cha 8
  • Attacks: Base Atk +3; CMB +5; CMD 18
  • Feats: Great Fortitude, Improved Initiative
  • Skills: Climb +14, Craft (trapmaking) +8, Perception +9, Stealth +7; Racial Modifiers +8 on Craft (trapmaking)
  • Languages: Common
  • Organization: solitary, pair, or nest (3–6 plus 2–8 giant spiders)
  • Treasure: standard
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
         
   NE   

D&D 3.0 facts

  • Abilities: Str 10, Dex 17, Con 13, Int 6, Wis 15, Cha 8
  • AC: 14 (+3 Dex, +1 natural)
  • Advancement: 6-7 HD (Medium-size); 8-15 HD (Large)
  • Attacks: Bite +3 melee, 2 claws +1 melee
  • CR: 4
  • Damage: Bite 1d8 and poison, claws 1d3
  • HD: 5d8+5 (27)
  • Initiative: +3 (Dex)
  • Organization: Solitary, pair, or troupe (1-2 plus 2-4 Medium-size monstrous spiders)
  • Qualities: Low-light vision
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +2, Ref +4, Will +6
  • Size: Medium
  • Skills: *Ettercaps in shadow receive a +4 racial bonus to Hide and Spot checks.
  • Speed: 30 ft., climb 30 ft.
  • Terrain: Temperate and warm forests
  • Treasure: Standard
  • Type: Aberration
 
 



0e

       C 

S&W facts

  • AC: [13]
  • Attacks: 2 claws (1d3) or bite (1d6+poison)
  • HD: 5
  • HDE: 6
  • Move: 4
  • Special: Poison, traps, web
  • XP: 400