Organization: solitary, pair, gang (3–6), troupe (1–2 plus 1–2 brown bears), band (3–6 plus 1–2 brown bears), or colony (3–6 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins)
Treasure: standard (leather armor, 2 flails, 4 javelins, other treasure)
Abilities: Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11
AC: 18 (-1 size, -1 Dex, +7 natural, +3 hide)
Advancement: By character class
Attacks: 2 greatclubs +12/+7 melee; or 2 longspears +5/+0 ranged
CR: 5
Damage: Greatclub 1d10+6; longspear 1d8+6
HD: 10d8+20 (65)
Initiative: +3 (-1 Dex, +4 Improved Initiative)
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brownbears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Qualities: Darkvision 90 ft.
Reach: 5 ft. by 5 ft./10 ft.
Saves: Fort +9, Ref +2, Will +3
Size: Large
Skills: An ettin's two heads give it a +2 racial bonus to Listen, Spot, and Search checks.
Speed: 40 ft.
Terrain: Cold and temperate hill, mountains, andunderground