Familiar



3e

         
   TN   
         

Pathfinder facts

  • CR: 1/6; 1/3; 1/8
  • XP: 65; 135; 50
  • Size: Tiny; Diminutive
  • Type: Animal
  • Initiative: +4; +2; +2
  • Senses: low-light vision; blindsense 20 ft., low-light vision
  • AC: 12, touch 12, flat-footed 12 (+2 size); 14, touch 14, flat-footed 12 (+2 Dex, +2 size); 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
  • HP: 5 (1d8+1); 3 (1d8–1); 2 (1d8–2)
  • Saves: Fort +3, Ref +2, Will +1; Fort +1, Ref +4, Will +1; Fort +0, Ref +4, Will +2
  • Speed: 30 ft., fly 20 ft. (clumsy); drift; 20 ft., fly 40 ft. (clumsy); 5 ft., fly 40 ft. (good)
  • Melee: bite -2 (1d3-4); bite +4 (1d3–4); bite +6 (1d3–5)
  • Space: 2-1/2 ft.; 1 ft.
  • Reach: 0 ft.
  • Abilities: Str 3, Dex 11, Con 12, Int 2, Wis 12, Cha 13; Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 6; Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5
  • Attacks: Base Atk +0; CMB -2; CMD 4; Base Atk +0; CMB +0; CMD 6 (10 vs. trip); Base Atk +0; CMB –2; CMD 3
  • Feats: Improved Initiative; AcrobaticB, Weapon Finesse; Weapon Finesse
  • Skills: Fly -4, Perception +5; Acrobatics +16 (+12 when jumping), Climb +10, Fly +4; Racial Modifiers +12 Acrobatics, +8 Climb; Fly +16, Perception +6; Racial Modifier +4 Perception
  • Organization: solitary or flock (5-50); solitary or pair; colony (10–400)
  • Treasure: none
 

Pathfinder sources