Flesh

is a Golem



3e

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1
  • AC: 18 (-1 size, -1 Dex, +10 natural)
  • Advancement: 10-18 HD (Large); 19-27 HD (Huge)
  • Attacks: 2 slams +10 melee
  • CR: 7
  • Damage: Slam 2d8+5
  • HD: 9d10 (49)
  • Initiative: -1 (Dex)
  • Organization: Solitary or gang (2-4)
  • Qualities: Construct, magic immunity, damage reduction 15/+1
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +3, Ref +2, Will +3
  • Size: Large
  • Speed: 30 ft. (can't run)
  • Terrain: Any land and underground
  • Treasure: None
  • Type: Construct
 
 

D&D 3.0 links