Girtablilu



3e

         
   TN   
         

Pathfinder facts

  • CR: 8
  • XP: 4,800
  • Size: Large
  • Type: Monstrous Humanoid
  • Initiative: +6
  • Senses: darkvision 60 ft., tremorsense 30 ft.
  • AC: 22, touch 12, flat-footed 19 (+2 armor, +2 Dex, +1 dodge, +8 natural, –1 size)
  • HP: 105 (10d10+50)
  • Saves: Fort +8, Ref +11, Will +9
  • Speed: 50 ft.
  • Melee: mwk spear +15/+10 (1d8+7/×3), 2 claws +9 (1d6+2 plus grab), sting +9 (1d6+2 plus poison)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 20, Dex 15, Con 21, Int 10, Wis 14, Cha 11
  • Attacks: Base Atk +10; CMB +16 (+20 grapple); CMD 29 (41 vs. trip)
  • Feats: Dodge, Improved Initiative, Lightning Reflexes, Mobility, Vital Strike
  • Skills: Climb +17, Craft (any one) +8, Knowledge (history) +5, Perception +14, Sense Motive +7, Stealth +10, Survival +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
  • Languages: Common, Girtablilu
  • Organization: solitary, pair, patrol (3–5 plus 2–4 giant scorpions), or cult (6–14 plus 3–6 temple guardians of 3rd level, 1 cleric or oracle leader of 6th level, and 4–9 giant scorpions)
  • Treasure: standard (leather armor, masterwork spear)
 

Pathfinder sources