Gnoll by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Gnoll

is Beastfolk

Members:



5e

         
         
      CE

D&D 5 facts

 



3e

 

Pathfinder 2 sources

 

         
         
      CE

Pathfinder facts

  • CR: 1
  • XP: 400
  • Size: Medium
  • Type: Humanoid
  • Tags: gnoll
  • Initiative: +0
  • Senses: darkvision 60 ft.
  • AC: 15, touch 10, flat-footed 15 (+2 armor, +1 natural, +2 shield)
  • HP: 11 (2d8+2)
  • Saves: Fort +4, Ref +0, Will +0
  • Speed: 30 ft.
  • Melee: spear +3 (1d8+3/×3)
  • Abilities: Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
  • Attacks: Base Atk +1; CMB +3; CMD13
  • Feats: Power Attack
  • Skills: Perception +2
  • Languages: Gnoll
  • Organization: solitary, pair, hunting party (2–5 gnolls and 1–2 hyenas), band (10–100 adults plus 50% noncombatant children, 1 sergeant of 3rd level per 20 adults, 1 leader of 4th–6th level, and 5–8 hyenas), or tribe (20–200 plus 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 7–12 hyenas, and 4–7 hyaenodons)
  • Treasure: NPC Gear (leather armor, heavy wooden shield, battleaxe, longbow with 20 arrows, other treasure)
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Humanoid
  • Tags: Gnoll
  • Size: Medium
  • CR: 1
 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
      CE

d20 Modern facts

  • Size: Medium
  • Type: Humanoid
  • CR: 1
  • HD: 2d8+2
  • HP: 11
  • Massive Damage Threshold: 13
  • Initiative: +0
  • Speed: 30 ft.
  • Defense: 11, touch 10, flat-footed 11 (+1 natural)
  • BAB: +1
  • Grapple: +3
  • Attack: +3 melee (1d3+2, unarmed or 1d6+2/19-20, metal baton)
  • Full Attack: +3 melee (1d3+2, un-armed or 1d6+2/19-20, metal baton), or +1 ranged (2d6, TEC-9)
  • Fighting Space: 5 ft. by 5 ft.
  • Reach: 5 ft.
  • Special Qualities: darkvision 60 ft.
  • Saves: Fort +4, Ref +0, Will +0
  • Action Points: 0
  • Reputation: +0
  • Abilities: Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
 

d20 Modern sources

 

d20 Modern links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
  • AC: 17 (+1 natural, +4 scale, +2 large shield)
  • Advancement: By character class
  • Attacks: Battleaxe +3 melee; or shortbow +1 ranged
  • CR: 1
  • Damage: Battleaxe 1d8+2; or shortbow 1d6
  • HD: 2d8+2 (11)
  • Initiative: +0
  • Organization: Solitary, pair, gang (2-5), band (10-100 plus 50%noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 6-10 dire lions; underground lairs also have 1-3 trolls)
  • Qualities: Darkvision 60 ft.
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +4, Ref +0, Will +0
  • Size: Medium
  • Skills: Listen +3, Spot +3
  • Speed: 20 ft. (scale mail), base 30 ft.
  • Tag: Gnoll
  • Terrain: Temperate or warm land and underground
  • Treasure: Standard
  • Type: Humanoid
 
 

D&D 3.0 links

 



1e

         
   TN   
      CE

BLUEHOLME facts

     

    BLUEHOLME links

     

    BLUEHACK facts

    • HD: 2
     

    BLUEHACK sources

     
     

     

    First BD&D sources

     
     



    0e

           C 

    S&W facts

    • AC: [14] -ring mail and shield [10]
    • Attacks: bite (1d4) or weapon
    • HD: 2
    • HDE: 2
    • Move: 3 (4 unarmored)
    • Special: Darkvision, tracking scent
    • XP: 30
     
     

    OD&D facts

    • Number Appearing: 20-200
    • AC: 5
    • Move: 9
    • HD: 1½
    • Chance in Lair: 30%
    • Treasure: Type D
     

    OD&D sources