Organization: gang (4–9), warband (10–16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th–8th level; and 10–40 goblin dogs, wolves, or worgs)
Treasure: NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure)
Abilities: Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8
AC: 15 (+1 size, +1 Dex, +3 studded leather)
Advancement: By character class
Attacks: Morningstar +1 melee; or javelin +3 ranged
CR: ¼
Damage: Morningstar 1d8-1; or javelin 1d6-1
HD: 1d8 (4)
Initiative: +1 (Dex)
Organization: Gang (4-9), band (10-100 plus 100% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Qualities: Darkvision 60 ft.
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +2, Ref +1, Will +0
Size: Small
Skills: Goblins gain a +4 racial bonus to Move Silently checks. Goblin cavalry (mounted on worgs) gain a +6 bonus to Ride checks and the Mounted Combat feat (neither of these benefits is included in the statistics block).