Goblin by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Goblin

related to Nilbog

related to Nilbog

Members:



5e

 

S&F sources

 
 

         
         
   NE   

D&D 5 facts

 



3e

 

Pathfinder 2 sources

 

         
         
   NE   

Pathfinder facts

  • CR: ⅓; 1/3
  • XP: 135
  • Size: Small
  • Type: Humanoid
  • Tags: goblinoid
  • Initiative: +6
  • Senses: darkvision 60 ft.
  • AC: 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
  • HP: 6 (1d10+1)
  • Saves: Fort +3, Ref +2, Will –1
  • Speed: 30 ft.
  • Melee: short sword +2 (1d4/19–20)
  • Abilities: Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6
  • Attacks: Base Atk +1; CMB +0; CMD 12
  • Feats: Improved Initiative
  • Skills: Ride +10, Stealth +10, Swim +4; Racial Modifiers+4 Ride, +4 Stealth
  • Languages: Goblin
  • Organization: gang (4–9), warband (10–16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th–8th level; and 10–40 goblin dogs, wolves, or worgs)
  • Treasure: NPC gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure)
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Humanoid
  • Tags: Goblinoid
  • Size: Small
  • CR: ⅓
 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
*E

d20 Modern facts

  • Size: Small
  • Type: Humanoid
  • CR: ¼
  • HD: 1d8
  • HP: 4
  • Massive Damage Threshold: 11
  • Initiative: +1
  • Speed: 30 ft.
  • Defense: 13, touch 12, flat-footed 12 (+1 size, +1 Dex, +1 leather jacket)
  • BAB: +0
  • Grapple: 5
  • Attack: +0 melee (1d2-1, slam or 1d4-1, knife)
  • Full Attack: +0 melee (1d2-1, slam or 1d4-1, knife), or -2 ranged (2d6, Colt Python)
  • Fighting Space: 5 ft. by 5 ft.
  • Reach: 5 ft.
  • Special Qualities: darkvision 60 ft.
  • Saves: Fort +2, Ref +1, Will +0
  • Action Points: 0
  • Reputation: +0
  • Abilities: Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8
 

d20 Modern sources

 

d20 Modern links

 

         
         
   NE   

D&D 3.0 facts

  • Abilities: Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8
  • AC: 15 (+1 size, +1 Dex, +3 studded leather)
  • Advancement: By character class
  • Attacks: Morningstar +1 melee; or javelin +3 ranged
  • CR: ¼
  • Damage: Morningstar 1d8-1; or javelin 1d6-1
  • HD: 1d8 (4)
  • Initiative: +1 (Dex)
  • Organization: Gang (4-9), band (10-100 plus 100% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
  • Qualities: Darkvision 60 ft.
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +2, Ref +1, Will +0
  • Size: Small
  • Skills: Goblins gain a +4 racial bonus to Move Silently checks. Goblin cavalry (mounted on worgs) gain a +6 bonus to Ride checks and the Mounted Combat feat (neither of these benefits is included in the statistics block).
  • Speed: 30 ft.
  • Tag: Goblinoid
  • Terrain: Temperate and warm land and underground
  • Treasure: Standard
  • Type: Humanoid
 
 

D&D 3.0 links

 



2e

 

FPG sources

 
 



1e

         
   TN   
LE      

BLUEHOLME facts

     

    BLUEHOLME links

     

    BLUEHACK facts

    • HD: 1
     

    BLUEHACK sources

     
     

     

    First BD&D sources

     
     



    0e

           C 

    S&W facts

    • AC: [12] -padded and shield [10]
    • Attacks: weapon (1d6)
    • HD: 1d6 hit points
    • HDE: < 1
    • Move: 3
    • Special: -1 “to-hit” in sunlight, darkvision
    • XP: 10
     
     

    OD&D facts

    • Number Appearing: 40-400
    • AC: 6/7
    • Move: 6
    • HD: 1-1½
    • Chance in Lair: 50%
    • Treasure: 1d6 gp each
     

    OD&D sources

     
     

    Chainmail facts

    • Morale Rating: 5
    • Point Value: 1.5
     

    Chainmail sources