Grick

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5e

         
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D&D 5 facts

 



4e

D&D 4 facts

  • Level: 7
  • Type: Brute
  • XP: 300
  • Entry: Grick
 

D&D 4 sources

 



3e

         
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Pathfinder facts

  • CR: 3
  • XP: 800
  • Size: Medium
  • Type: Aberration
  • Initiative: +2
  • Senses: darkvision 60 ft., scent
  • AC: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
  • HP: 27 (5d8+5)
  • Saves: Fort +2, Ref +3, Will +6
  • Speed: 30 ft., climb 20 ft.
  • Melee: bite +4 (1d4+1), 4 tentacles –1 (1d4)
  • Abilities: Str 12, Dex 14, Con 13, Int 3, Wis 14, Cha 5
  • Attacks: Base Atk +3; CMB +4; CMD 16 (can't be tripped)
  • Defenses: DR 10/magic
  • Feats: Combat Reflexes, Skill Focus (Perception), Stand Still
  • Skills: Climb +9, Perception +12, Stealth +6 (+14 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrain
  • Languages: Aklo (cannot speak)
  • Organization: solitary or cluster (2–5)
  • Treasure: incidental
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

 

D&D 3.5 sources

 

D&D 3.5 links

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5
  • AC: 16 (+2 Dex, +4 natural)
  • Advancement: 3-4 HD (Medium-size); 5-6 HD (Large)
  • Attacks: 4 tentacle rakes +3 melee, bite -2 melee
  • CR: 3
  • Damage: Tentacle rake 1d4+2, bite 1d3+1
  • HD: 2d8 (9)
  • Initiative: +2 (Dex)
  • Organization: Solitary or cluster (2-4)
  • Qualities: Scent, damage reduction 15/+1
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +0, Ref +2, Will +5
  • Size: Medium
  • Skills: *Their coloration affords gricks a +8 racial bonus to Hide checks when in natural rocky areas.
  • Speed: 30 ft., climb 20 ft.
  • Terrain: Underground
  • Treasure: 1/10 coins; 50% goods; 50% items
  • Type: Aberration
 
 

D&D 3.0 links