Grig

is a Sprite



5e

 
 

D&D 5 links

 



3e

Pathfinder 2 facts

 

Pathfinder 2 sources

 

   NG   
         
         

Pathfinder facts

  • CR: 1
  • XP: 400
  • Size: Tiny
  • Type: Fey
  • Initiative: +4
  • Senses: low-light vision
  • AC: 17, touch 17, flat-footed 12 (+4 Dex, +1 dodge, +2 size)
  • HP: 4 (1d6+1)
  • Saves: Fort +1, Ref +6, Will +3
  • Speed: 30 ft., fly 40 ft. (average)
  • Melee: short sword –1 (1d3–3/19–20)
  • Space: 2-1/2 ft.
  • Reach: 0 ft.
  • Abilities: Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
  • Attacks: Base Atk +0; CMB +2; CMD 10 (16 vs. trip)
  • Defenses: DR 5/cold iron; SR 16
  • Feats: Dodge
  • Skills: Acrobatics +8 (+12 jump), Escape Artist +8, Fly +12, Perception +5, Perform (string) +6, Stealth +16; Racial Modifiers +4 Acrobatics when jumping
  • Languages: Common, Sylvan
  • Organization: solitary, gang (2–5), or band (6–11)
  • Treasure: NPC gear (short sword, longbow with 20 arrows, other treasure)
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Fey
  • Size: Tiny
  • CR: 1
 

D&D 3.5 sources

 

D&D 3.5 links

 

   NG   
         
         

D&D 3.0 facts

  • Abilities: Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
  • AC: 18 (+2 size, +4 Dex, +2 natural)
  • Advancement: 1-3 HD (Tiny)
  • Attacks: Dagger +6 melee; or composite shortbow +6 ranged
  • CR: 1
  • Damage: Dagger 1d4-3; or composite shortbow 1d4
  • HD: 1/2 d6+1 (2)
  • Initiative: +4 (Dex)
  • Organization: Gang (2-4), band (6-11), or tribe (20-80)
  • Qualities: SR 17
  • Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
  • Saves: Fort +1, Ref +6, Will +3
  • Size: Tiny
  • Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks. Grigs receive a +8 racial bonus to Jump checks. *They also receive a +5 racial bonus to Move Silently checks in a forest setting.
  • Speed: 20 ft., fly 40 ft. (poor)
  • Terrain: Temperate and warm forest
  • Treasure: No coins; 50% goods; 50% items
  • Type: Fey
 
 

D&D 3.0 links