Abilities: Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
AC: 18 (+2 size, +4 Dex, +2 natural)
Advancement: 1-3 HD (Tiny)
Attacks: Dagger +6 melee; or composite shortbow +6 ranged
CR: 1
Damage: Dagger 1d4-3; or composite shortbow 1d4
HD: 1/2 d6+1 (2)
Initiative: +4 (Dex)
Organization: Gang (2-4), band (6-11), or tribe (20-80)
Qualities: SR 17
Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Saves: Fort +1, Ref +6, Will +3
Size: Tiny
Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks. Grigs receive a +8 racial bonus to Jump checks. *They also receive a +5 racial bonus to Move Silently checks in a forest setting.