Abilities: Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
AC: 15 (+1 Dex, +4 natural)
Advancement: By character class
Attacks: Battleaxe +4 melee
CR: 1
Damage: Battleaxe 1d8+3
HD: 2d8+2 (11)
Initiative: +1 (Dex)
Organization: Gang (2-4), pack (10-20), tribe (10-60 plus 1leader of 3rd-5th level per 10 adults), or cult (10-80 plus 1 leader of 3rd-5th level per 10 adults and 1 mind flayer or medusa)
Qualities: Immunities, scent
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +1, Ref +4, Will +2
Size: Medium
Skills: *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus to Hide checks when in mountains or underground.
Speed: 30 ft.
Terrain: Any mountains and underground
Treasure: Standard coins; standard goods (gems only); standarditems