Grimlock

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5e

         
         
   NE   

D&D 5 facts

 

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3e

Pathfinder facts

  • CR: 1
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
         
   NE   

D&D 3.0 facts

  • Abilities: Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
  • AC: 15 (+1 Dex, +4 natural)
  • Advancement: By character class
  • Attacks: Battleaxe +4 melee
  • CR: 1
  • Damage: Battleaxe 1d8+3
  • HD: 2d8+2 (11)
  • Initiative: +1 (Dex)
  • Organization: Gang (2-4), pack (10-20), tribe (10-60 plus 1leader of 3rd-5th level per 10 adults), or cult (10-80 plus 1 leader of 3rd-5th level per 10 adults and 1 mind flayer or medusa)
  • Qualities: Immunities, scent
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +1, Ref +4, Will +2
  • Size: Medium
  • Skills: *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus to Hide checks when in mountains or underground.
  • Speed: 30 ft.
  • Terrain: Any mountains and underground
  • Treasure: Standard coins; standard goods (gems only); standarditems
  • Type: Monstrous Humanoid