Complete Monster
by
Radaghast Kary
← Half-ogre
↑Index↑
Halfblood Deceiver →
Halfblood
is a
Yuan-Ti
3e
CE
D&D 3.0 facts
Abilities: Str 15, Dex 13, Con 13, Int 18, Wis 18, Cha 16
AC: 16 (+1 Dex, +1 natural, +2 leather, +2 masterwork large shield)
Advancement: By character class
Attacks: Masterwork scimitar +10/+5 melee (and bite if snake-headed +4 melee); or masterwork mighty composite longbow (+2) with m
CR: 5
Damage: Masterwork scimitar 1d6+2, bite 1d6+1 and poison; or masterwork mighty composite longbow (+2) 1d8+2
HD: 7d8+7 (38)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Organization: Solitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations)
Qualities: SR 16
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +3, Ref +6, Will +9
Size: Medium
Skills: *Yuan-Ti using chameleon power receive a +8 circumstance bonus to Hide checks.
Speed: 30 ft.
Terrain: Warm forest and underground
Treasure: Double standard
Type:
Monstrous Humanoid
D&D 3.0 links
Halfblood in 3.0 d20 SRD