Hastur

is a Great Old One



3e

         
         
      CE

Pathfinder facts

  • CR: 29
  • XP: 6,553,600
  • Size: Medium
  • Type: Aberration
  • Tags: chaotic, evil, Great Old One
  • Initiative: +26
  • Senses: darkvision 60 ft., true seeing
  • AC: 48, touch 37, flat-footed 31 (+16 Dex, +1 dodge, +10 insight, +11 natural)
  • HP: 731 (34d8+578); fast healing 25
  • Saves: Fort +28, Ref +27, Will +29
  • Speed: 80 ft.; air walk
  • Melee: 4 tattered lash +41 (2d8+7 plus bleed)
  • Space: 5 ft.
  • Reach: 40 ft.
  • Abilities: Str 24, Dex 43, Con 44, Int 35, Wis 31, Cha 36
  • Attacks: Base Atk +25; CMB +41; CMD 69 (can't be tripped)
  • Feats: Agile Maneuvers, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Greater Feint, Greater Vital Strike, Improved Critical (tattered lash), Improved Feint, Improved Vital Strike, Mobility, Quicken Spell-Like Ability (feeblemind), Spring Attack, Staggering Critical, Vital Strike, Weapon Finesse, Whirlwind Attack
  • Skills: Acrobatics +53 (+73 when jumping), Bluff +47, Disguise +47, Intimidate +50, Knowledge (arcana, geography, history, local) +46, Knowledge (nobility) +49, Perception +47, Perform (act) +47, Sense Motive +44, Sleight of Hand +50, Spellcraft +49, Stealth +53, Use Magic Device +47; Racial Modifiers +20 Acrobatics when jumping
  • Languages: Aklo; telepathy 100 ft., tongues
  • Organization: solitary (unique)
  • Treasure: triple
 

Pathfinder sources

 

Pathfinder links