Hieracosphinx

is a Sphinx



3e

         
         
      CE

Pathfinder facts

  • CR: 5
  • XP: 1,600
  • Size: Large
  • Type: Magical Beast
  • Initiative: +2
  • Senses: darkvision 60 ft., low-light vision
  • AC: 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
  • HP: 60 (8d10+16)
  • Saves: Fort +8, Ref +8, Will +4
  • Speed: 30 ft., fly 60 ft. (poor)
  • Melee: bite +11 (1d10+4), 2 claws +11 (1d6+4)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 19, Dex 14, Con 15, Int 6, Wis 15, Cha 10
  • Attacks: Base Atk +8; CMB +13; CMD 25 (29 vs. trip)
  • Feats: Cleave, Flyby Attack, Power Attack, Skill Focus (Perception)
  • Skills: Fly +3, Perception +16; Racial Modifiers +4 Perception
  • Languages: Sphinx
  • Organization: solitary, pair, or flock (3–8)
  • Treasure: incidental
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10
  • AC: 19 (-1 size, +2 Dex, +8 natural)
  • Advancement: 10-14 HD (Large); 15-27 HD (Huge)
  • Attacks: Bite +13 melee, 2 claws +8 melee
  • CR: 5
  • Damage: Bite 1d10+5, claw 1d6+2
  • HD: 9d10+18 (67)
  • Initiative: +2 (Dex)
  • Organization: Solitary, pair, or flock (4-7)
  • Reach: 5 ft. by 10 ft./5 ft.
  • Saves: Fort +8, Ref +8, Will +5
  • Size: Large
  • Skills: *Hieracosphinxes gain a +4 racial bonus to Spot checks in daylight.
  • Speed: 30 ft., fly 90 ft. (poor)
  • Terrain: Warm hill
  • Treasure: None
  • Type: Magical Beast