Complete Monster
by
Radaghast Kary
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Hieracosphinx
is a
Sphinx
3e
CE
Pathfinder facts
CR: 5
XP: 1,600
Size: Large
Type:
Magical Beast
Initiative: +2
Senses: darkvision 60 ft., low-light vision
AC: 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
HP: 60 (8d10+16)
Saves: Fort +8, Ref +8, Will +4
Speed: 30 ft., fly 60 ft. (poor)
Melee: bite +11 (1d10+4), 2 claws +11 (1d6+4)
Space: 10 ft.
Reach: 5 ft.
Abilities: Str 19, Dex 14, Con 15, Int 6, Wis 15, Cha 10
Attacks: Base Atk +8; CMB +13; CMD 25 (29 vs. trip)
Feats: Cleave, Flyby Attack, Power Attack, Skill Focus (Perception)
Skills: Fly +3, Perception +16; Racial Modifiers +4 Perception
Languages: Sphinx
Organization: solitary, pair, or flock (3–8)
Treasure: incidental
Pathfinder sources
Bestiary 3
Pathfinder links
Hieracosphinx in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Magical Beast
Size: Large
CR: 5
D&D 3.5 sources
Monster Manual
, p. 234
D&D 3.5 links
Hieracosphinx in 3.5e d20 SRD
CE
D&D 3.0 facts
Abilities: Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10
AC: 19 (-1 size, +2 Dex, +8 natural)
Advancement: 10-14 HD (Large); 15-27 HD (Huge)
Attacks: Bite +13 melee, 2 claws +8 melee
CR: 5
Damage: Bite 1d10+5, claw 1d6+2
HD: 9d10+18 (67)
Initiative: +2 (Dex)
Organization: Solitary, pair, or flock (4-7)
Reach: 5 ft. by 10 ft./5 ft.
Saves: Fort +8, Ref +8, Will +5
Size: Large
Skills: *Hieracosphinxes gain a +4 racial bonus to Spot checks in daylight.
Speed: 30 ft., fly 90 ft. (poor)
Terrain: Warm hill
Treasure: None
Type:
Magical Beast
D&D 3.0 links
Hieracosphinx in 3.0 d20 SRD