Organization: gang (4–9), warband (10–24), or tribe (25+ plus 50% noncombatants, 1 sergeant of 3rd level per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 6–12 leopards, and 1–4 ogres or 1–2 trolls)
Treasure: NPC Gear (studded leather armor, light steel shield, longsword, longbow with 20 arrows, other treasure)
Abilities: Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10
AC: 15 (+1 Dex, +3 studded leather, +1 small shield)
Advancement: By character class
Attacks: Longsword +1 melee; or javelin +2 ranged
CR: ½
Damage: Longsword 1d8; or javelin 1d6
HD: 1d8+1 (5)
Initiative: +1 (Dex)
Organization: Gang (4-9), band (10-100 plus 50% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)
Qualities: Darkvision 60 ft.
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +3, Ref +1, Will +0
Size: Medium
Skills: Hobgoblins receive a +4 racial bonus to Move Silently checks.