Howler



5e

         
         
      CE

D&D 5 facts

  • Size: Large
  • Type: Fiend
  • CR: 8
 

D&D 5 sources

 
 



3e

         
         
      CE

Pathfinder facts

  • CR: 3
  • XP: 800
  • Size: Large
  • Type: Outsider
  • Tags: chaotic, evil, extraplanar
  • Initiative: +6
  • Senses: darkvision 60 ft.
  • AC: 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
  • HP: 37 (5d10+10)
  • Saves: Fort +6, Ref +6, Will +3
  • Speed: 60 ft.
  • Melee: bite +8 (1d8+4), quills +3 (1d4+2 plus pain)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 18, Dex 15, Con 15, Int 6, Wis 14, Cha 11
  • Attacks: Base Atk +5; CMB +10; CMD 22
  • Feats: Combat Reflexes, Improved Initiative, Skill Focus (Perception)
  • Skills: Acrobatics +10 (+22 jump), Climb +12, Perception +13, Stealth +6
  • Languages: Abyssal (cannot speak)
  • Organization: solitary or pack (2–4)
  • Treasure: incidental
 

Pathfinder sources

 

Pathfinder links

 

         
         
      CE

D&D 3.5 facts

  • Type: Outsider
  • Tags: Extraplanar
  • Size: Large
 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 21, Dex 17, Con 15, Int 6, Wis 14, Cha 8
  • AC: 17 (-1 size, +3 Dex, +5 natural)
  • Advancement: 7-9 HD (Large); 11-18 HD (Huge)
  • Attacks: Bite +10 melee, 1d4 quills +5 melee
  • CR: 3
  • Damage: Bite 2d8+5, quill 1d4+2
  • HD: 6d8+12 (39)
  • Initiative: +7 (+3 Dex, +4 Improved Initiative)
  • Organization: Solitary, gang (2-4), or pack (6-10)
  • Reach: 5 ft. by 10 ft./5 ft.
  • Saves: Fort +7, Ref +8, Will +7
  • Size: Large
  • Skills: Climb +10, Hide +8, Listen +11, Move Silently +8, Search+1, Spot +11
  • Speed: 60 ft.
  • Tag: Chaotic, Evil
  • Terrain: Any land and underground
  • Treasure: None
  • Type: Outsider
 
 

D&D 3.0 links