Irminsul



3e

         
      CN
         

Pathfinder facts

  • CR: 7
  • XP: 102,400
  • Size: Gargantuan
  • Type: Plant
  • Tags: extraplanar, mythic
  • Initiative: –2
  • Senses: blindsight 120 ft., tremorsense 100 ft.
  • AC: 33, touch 4, flat-footed 33 (–2 Dex, +29 natural, –4 size)
  • HP: 301 (14d8+238); regeneration 10 (cold iron)
  • Saves: Fort +22, Ref +2, Will +15
  • Speed: 10 ft.
  • Melee: 4 slams +14 (5d6+12)
  • Space: 20 ft.
  • Reach: 20 ft.
  • Abilities: Str 27, Dex 6, Con 32, Int 23, Wis 28, Cha 23
  • Attacks: Base Atk +10; CMB +22; CMD 30 (can't be tripped)
  • Defenses: DR 10/epic; Immune cold, sonic, plant traits; SR 25
  • Feats: AlertnessM, Combat Casting, Empower Spell-Like Ability (telekinesis), Great Fortitude, Iron Will, Quicken Spell-Like Ability (telekinesis), ToughnessM
  • Skills: Bluff +12, Diplomacy +14, Intimidate +18, Knowledge (arcana, history) +9, Knowledge (nature) +14, Knowledge (planes) +18, Knowledge (religion) +16, Perception +32, Sense Motive +29, Spellcraft +20, Survival +17
  • Languages: Common, Druidic, Elven, Sylvan (can't speak any language); telepathy 100 ft.
  • Organization: solitary
  • Treasure: incidental
 

Pathfinder sources