Jackalwere



5e

         
         
      CE

D&D 5 facts

 



3e

         
         
      CE

Pathfinder facts

  • CR: 2
  • XP: 600
  • Size: Medium
  • Type: Magical Beast
  • Tags: shapechanger
  • Initiative: +3
  • Senses: darkvision 60 ft., low-light vision, scent
  • AC: 17, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 dodge, +1 natural)
  • HP: 22 (3d10+6)
  • Saves: Fort +5, Ref +6, Will +2
  • Speed: 30 ft.
  • Melee: mwk battleaxe +6 (1d8+2/×3), bite +0 (1d6+1) or bite +5 (1d6+3)
  • Abilities: Str 15, Dex 17, Con 15, Int 12, Wis 12, Cha 12
  • Attacks: Base Atk +3; CMB +5; CMD 19
  • Defenses: DR 5/cold iron
  • Feats: Alertness, Dodge
  • Skills: Acrobatics +7, Bluff +6, Perception +7, Sense Motive +3, Stealth +7, Survival +6; Racial Modifiers +2 Bluff, +2 Survival
  • Languages: Common
  • Organization: solitary, pair, hunt (1–2 jackalweres and 3–8 jackals), or pack (2–5 plus 3–12 jackals)
  • Treasure: standard (leather armor, masterwork battleaxe, other treasure)
 

Pathfinder sources

 

D&D 3.0 facts

 

D&D 3.0 sources