Organization: solitary, gang (2–4), nest (5–30 plus equal number of noncombatants, 1 sergeant of 3rd level per 20 adults, and 1 leader of 4th–6th level), or tribe (31–300 plus 35% noncombatants, 1 sergeant of 3rd level per 20 adults, 2 lieutenants of 4th level, 1 leader of 6th–8th level, and 5–16 dire rats)
Treasure: NPC gear (leather armor, spear, sling, other treasure)
Abilities: Str 6, Dex 13, Con 11, Int 10, Wis 10, Cha 10
AC: 15 (+1 size, +1 Dex, +1 natural, +2 leather)
Advancement: By character class
Attacks: Halfspear -1 melee; or light crossbow +2 ranged
CR: 1/6
Damage: Halfspear 1d6-2; or light crossbow 1d8
HD: 1/2d8 (2)
Initiative: +1 (Dex)
Organization: Gang (4-9), band (10-100 plus 100% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level,and 5-8 dire weasels)
Qualities: Darkvision 60 ft., light sensitivity
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +0, Ref +1, Will +2
Size: Small
Skills: Kobolds receive a +2 racial bonus to Craft (trapmaking), Profession (mining), and Search checks.