Krenshar



3e

         
   TN   
         

Pathfinder facts

  • CR: 1
  • XP: 400
  • Size: Medium
  • Type: Magical Beast
  • Initiative: +6
  • Senses: darkvision 60 ft., low-light vision, scent
  • AC: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
  • HP: 13 (2d10+2)
  • Saves: Fort +4, Ref +5, Will +1
  • Speed: 40 ft.
  • Melee: bite +2 (1d6), 2 claws +2 (1d4)
  • Abilities: Str 11, Dex 14, Con 13, Int 6, Wis 12, Cha 13
  • Attacks: Base Atk +2; CMB +2; CMD 14 (18 vs. trip)
  • Feats: Improved Initiative
  • Skills: Intimidate +1 (+5 to demoralize), Perception +5, Stealth +10; Racial Modifiers +4 Intimidate to demoralize, +4 Stealth
  • Languages: Sylvan (can't speak)
  • Organization: solitary, pair, or pride (6–10)
  • Treasure: none
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 11, Dex 14, Con 11, Int 6, Wis 12, Cha 13
  • AC: 15 (+2 Dex, +3 natural)
  • Advancement: 3-4 HD (Medium-size); 5-8 HD (Large)
  • Attacks: Bite +2 melee, 2 claws +0 melee
  • CR: 1
  • Damage: Bite 1d6, claw 1d4
  • HD: 2d10 (11)
  • Initiative: +2 (Dex)
  • Organization: Solitary, pair, or pride (6-10)
  • Qualities: Scent
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +3, Ref +5, Will +1
  • Size: Medium
  • Skills: Hide +4, Jump +4, Listen +4, Move Silently +6
  • Speed: 40 ft.
  • Terrain: Temperate and warm forest and plains
  • Treasure: None
  • Type: Magical Beast