Kyton

also known as Chain Devil

is a Devil

Members:



5e

         
         
LE      

D&D 5 facts

  • Size: Medium
  • Type: Fiend
  • CR: 8
 

D&D 5 sources

 



4e

D&D 4 facts

  • Level: 11
  • Type: Skirmisher
  • XP: 600
  • Entry: Devil
 

D&D 4 sources

 



3e

         
         
LE      

Pathfinder facts

  • CR: 5; 2; 6
  • XP: 1,600; 600; 2,400
  • Size: Medium; Tiny; Medium
  • Type: Outsider
  • Tags: evil, extraplanar, kyton, lawful
  • Initiative: +6; +7; +7
  • Senses: darkvision 60 ft.; darkvision 60 ft., deathwatch; darkvision 60 ft.
  • AC: 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 shield); 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size); 21, touch 13, flat-footed 18 (+4 armor, +3 Dex, +4 natural)
  • HP: 52 (7d10+14); regeneration 2 (good weapons and spells); 19 (3d10+3); regeneration 2 (good weapons and spells, silver weapons); 60 (8d10+16); regeneration 2 (good weapons and spells, silver weapons)
  • Saves: Fort +7, Ref +4, Will +11; Fort +2, Ref +8, Will +4; Fort +8, Ref +9, Will +3
  • Speed: 30 ft.; 20 ft., fly 50 ft. (perfect); 30 ft.
  • Melee: 2 touches +2 (1 plus bleed); gore +4 (1d4–1 plus bleed); 4 chains +11 (2d4+2)
  • Abilities: Str 10, Dex 15, Con 14, Int 19, Wis 18, Cha 19; Str 8, Dex 17, Con 12, Int 13, Wis 12, Cha 7; Str 15, Dex 17, Con 14, Int 11, Wis 12, Cha 12
  • Attacks: Base Atk +7; CMB +7; CMD 19; Base Atk +3; CMB +4; CMD 13 (can't be tripped); Base Atk +8; CMB +10; CMD 23
  • Feats: Alertness, Blind-Fight, Improved Initiative, Iron Will; Improved Initiative, Lightning Reflexes; Alertness, Blind-Fight, Improved Initiative, Weapon Focus (chain)
  • Skills: Bluff +14, Diplomacy +14, Escape Artist +9, Heal +14, Intimidate +14, Knowledge (planes) +14, Perception +16, Perform (oratory) +14, Sense Motive +16, Stealth +12; Bluff +4, Escape Artist +9, Fly +15, Intimidate +4, Perception +7, Sense Motive +7, Sleight of Hand +9, Stealth +17; Acrobatics +14, Climb +13, Craft (blacksmithing) +11, Escape Artist +14, Intimidate +12, Perception +14
  • Languages: Common, Infernal; telepathy 100 ft.; Common, Infernal (cannot speak); Common, Infernal
  • Organization: solitary, pair, or synod (5–9); solitary, pair, pack (3–5), or squad (6–8); solitary, pair, link (3–6), or chain (7–20)
  • Treasure: standard
  • Space: 2-1/2 ft.; 5 ft
  • Reach: 0 ft.; 5 ft. (10 ft. with chains)
  • Defenses: DR 5/good or silver; Immune cold; DR 5/silver or good; Immune cold; SR 17
 

Pathfinder sources

 

         
         
LE      

D&D 3.5 facts

  • Type: Outsider
  • Tags: Baatezu, Extraplanar
  • Size: Medium
  • CR: 6
 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
LE      

D&D 3.0 facts

  • Abilities: Str 13, Dex 11, Con 13, Int 6, Wis 10, Cha 12
  • AC: 18 (+8 natural)
  • Advancement: 9-16 HD (Medium-size)
  • Attacks: 2 chain rakes +9 melee
  • CR: 6
  • Damage: Chain rake 1d8+1
  • HD: 8d8+8 (44)
  • Initiative: +4 (Improved Initiative)
  • Organization: Solitary, gang (2-4), band (6-10), or mob (11-20)
  • Qualities: Damage reduction 20/+2, SR 17, cold immunity, regeneration 2
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +7, Ref +6, Will +6
  • Size: Medium
  • Skills: Kytons receive a +8 racial bonus to Craft skills involving metalwork.
  • Speed: 30 ft.
  • Tag: Evil, Lawful
  • Terrain: Any land and underground
  • Treasure: Standard
  • Type: Outsider
 
 

D&D 3.0 links