Lammasu



3e

LG      
         
         

Pathfinder facts

  • CR: 8
  • XP: 4,800
  • Size: Large
  • Type: Magical Beast
  • Initiative: +5
  • Senses: darkvision 60 ft., low-light vision
  • AC: 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)
  • HP: 94 (9d10+45)
  • Saves: Fort +11, Ref +9, Will +8
  • Speed: 30 ft., fly 60 ft. (average)
  • Melee: 2 claws +14 (1d8+6), 2 wings +9 (1d6+3)
  • Space: 10 ft.
  • Reach: 5 ft.
  • Abilities: Str 23, Dex 12, Con 21, Int 16, Wis 17, Cha 14
  • Attacks: Base Atk +9; CMB +16; CMD 27 (31 vs. trip)
  • Feats: Blind-Fight, Eschew Materials, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
  • Skills: Diplomacy +11, Fly +11, Knowledge (arcana) +12, Perception +15, Sense Motive +12
  • Languages: Celestial, Common
  • Organization: solitary
  • Treasure: standard
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

 

D&D 3.5 sources

 

LG      
         
         

D&D 3.0 facts

  • Abilities: Str 23, Dex 10, Con 17, Int 16, Wis 17, Cha 14
  • AC: 14 (-1 size, +5 natural)
  • Advancement: 8-10 HD (Large); 11-21 HD (Huge)
  • Attacks: 2 claws +12 melee
  • CR: 8
  • Damage: Claw 1d6+6
  • HD: 7d10+21 (59)
  • Initiative: +0
  • Organization: Solitary
  • Qualities: Magic circle against evil, spell-likeabilities
  • Reach: 5 ft. by 10 ft./ 5 ft.
  • Saves: Fort +8, Ref +7, Will +7
  • Size: Large
  • Skills: *Lammasus gain a +2 racial bonus to Spot checks during daylight hours.
  • Speed: 30 ft., fly 60 ft. (average)
  • Terrain: Any warm land and underground
  • Treasure: Standard
  • Type: Magical Beast
 
 

D&D 3.0 links

 



1e

 

BLUEHOLME sources

 

BLUEHOLME links