Complete Monster
by
Radaghast Kary
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Lammasu
3e
LG
Pathfinder facts
CR: 8
XP: 4,800
Size: Large
Type:
Magical Beast
Initiative: +5
Senses: darkvision 60 ft., low-light vision
AC: 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)
HP: 94 (9d10+45)
Saves: Fort +11, Ref +9, Will +8
Speed: 30 ft., fly 60 ft. (average)
Melee: 2 claws +14 (1d8+6), 2 wings +9 (1d6+3)
Space: 10 ft.
Reach: 5 ft.
Abilities: Str 23, Dex 12, Con 21, Int 16, Wis 17, Cha 14
Attacks: Base Atk +9; CMB +16; CMD 27 (31 vs. trip)
Feats: Blind-Fight, Eschew Materials, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills: Diplomacy +11, Fly +11, Knowledge (arcana) +12, Perception +15, Sense Motive +12
Languages: Celestial, Common
Organization: solitary
Treasure: standard
Pathfinder sources
Bestiary 3
Pathfinder links
Lammasu in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Magical Beast
Size: Large
CR: 8
D&D 3.5 sources
Monster Manual
, p. 165
D&D 3.5 links
Lammasu in 3.5e d20 SRD
LG
D&D 3.0 facts
Abilities: Str 23, Dex 10, Con 17, Int 16, Wis 17, Cha 14
AC: 14 (-1 size, +5 natural)
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Attacks: 2 claws +12 melee
CR: 8
Damage: Claw 1d6+6
HD: 7d10+21 (59)
Initiative: +0
Organization: Solitary
Qualities: Magic circle against evil, spell-likeabilities
Reach: 5 ft. by 10 ft./ 5 ft.
Saves: Fort +8, Ref +7, Will +7
Size: Large
Skills: *Lammasus gain a +2 racial bonus to Spot checks during daylight hours.
Speed: 30 ft., fly 60 ft. (average)
Terrain: Any warm land and underground
Treasure: Standard
Type:
Magical Beast
D&D 3.0 links
Lammasu in 3.0 d20 SRD
1e
BLUEHOLME sources
BLUEHOLME Journeymanne Rules
BLUEHOLME links
Lammasu Dreamscape Design