Lightfoot

is a Halfling



3e

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11
  • AC: 15 (+1 Size, +1 Dex, +3 studded leather)
  • Advancement: By character class
  • Attacks: Longsword +2 melee; or heavy crossbow +3 ranged
  • CR: ½
  • Damage: Longsword 1d8-1; or heavy crossbow 1d10
  • HD: 1d8 (4)
  • Initiative: +1 (Dex)
  • Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
  • Qualities: Halfling traits
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +3, Ref +2, Will +1
  • Size: Small
  • Skills: Halflings are agile, surefooted, and athletic. They receive a +2 racial bonus to Climb, Jump, and Move Silently checks. Their keen hearing bestows a +2 racial bonus to Listen checks.
  • Speed: 20 ft.
  • Tag: Halfling
  • Terrain: Any land and underground
  • Treasure: Standard
  • Type: Humanoid