Lizard

is an Animal

Members:



5e

         
Unaligned
         

D&D 5 facts

  • Size: Tiny
  • Type: Beast
  • CR: 0
 

D&D 5 sources

 

D&D 5 links

 



3e

 

Pathfinder 2 sources

 

         
   TN   
         

Pathfinder facts

  • CR: 1/6; 2
  • XP: 600
  • Size: Medium
  • Type: Animal
  • Initiative: +2
  • Senses: low-light vision, scent
  • AC: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
  • HP: 22 (3d8+9)
  • Saves: Fort +8, Ref +5, Will +2
  • Speed: 30 ft., swim 30 ft.
  • Melee: bite +5 (1d8+4 plus grab and poison)
  • Abilities: Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 6
  • Attacks: Base Atk +2; CMB +5 (+9 grapple); CMD 17 (21 vs. trip)
  • Feats: Great Fortitude, Skill Focus (Perception)
  • Skills: Climb +7, Perception +8, Stealth +10 (+14 in undergrowth), Swim +11; Racial Modifiers +4 Stealth (+8 in undergrowth)
  • Organization: solitary, pair, or pack (3–8)
  • Treasure: none
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Animal
  • Size: Tiny
  • CR: 1/6
 

D&D 3.5 sources

 

D&D 3.5 links

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 2
  • AC: 14 (+2 size, +2 Dex)
  • Attacks: Bite +4 melee
  • CR: 1/6
  • Damage: Bite 1d4
  • HD: 1/2 d8 (2)
  • Initiative: +2 (Dex)
  • Organization: Solitary
  • Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
  • Saves: Fort +2, Ref +4, Will +1
  • Size: Tiny
  • Skills: Lizards use their Dexterity modifier for Climb checks and receive a +8 bonus to Balance checks.
  • Speed: 20 ft., climb 20 ft.
  • Terrain: Any warm land
  • Treasure: None
  • Type: Animal
 
 

D&D 3.0 links