Magmin



5e

         
      CN
         

D&D 5 facts

 

D&D 5 sources

 



3e

         
      CN
         

Pathfinder facts

  • CR: 3
  • XP: 800
  • Size: Small
  • Type: Outsider
  • Tags: elemental, extraplanar, fire
  • Initiative: +0
  • Senses: darkvision 60 ft.
  • AC: 17, touch 11, flat-footed 17 (+6 natural, +1 size)
  • HP: 30 (4d10+8)
  • Saves: Fort +6, Ref +4, Will +3
  • Speed: 30 ft.
  • Melee: touch +7 (1 fire plus burn) or slam +7 (1d6+2 plus 1 fire and burn)
  • Abilities: Str 15, Dex 11, Con 15, Int 8, Wis 10, Cha 10
  • Attacks: Base Atk +4; CMB +5; CMD 15
  • Defenses: DR 5/magic; Immune elemental traits, fire
  • Feats: Iron Will, Power Attack
  • Skills: Acrobatics +7, Climb +9, Perception +7, Sense Motive +7, Stealth +11
  • Languages: Ignan
  • Organization: solitary or gang (2–8)
  • Treasure: standard
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

  • Type: Elemental
  • Tags: Fire, Extraplanar
  • Size: Small
 

D&D 3.5 sources

 

D&D 3.5 links

 

         
      CN
         

D&D 3.0 facts

  • Abilities: Str 9, Dex 13, Con 11, Int 8, Wis 10, Cha 10
  • AC: 14 (+1 size, +1 Dex, +2 natural)
  • Advancement: 3-4 HD (Small); 5-6 HD (Medium-size)
  • Attacks: Burning touch +1 melee
  • CR: 3
  • Damage: Burning touch 1d8 fire and combustion
  • HD: 2d8 (9)
  • Initiative: +1 (Dex)
  • Organization: Solitary , gang (2-4), or squad (6-10)
  • Qualities: Elemental, fire subtype, melt weapons, damagereduction 15/+1
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +0, Ref +4, Will +0
  • Size: Small
  • Skills: Climb +4, Escape Artist +5, Jump +4, Spot +4
  • Speed: 30 ft.
  • Tag: Fire
  • Terrain: Any land and underground
  • Treasure: Standard coins; standard goods (nonflammables only);standard items (nonflammables only)
  • Type: Elemental
 
 

D&D 3.0 links