Complete Monster
by
Radaghast Kary
← Magmacore Golem
↑Index↑
Magmoid →
Magmin
5e
CN
D&D 5 facts
Size: Small
Type:
Elemental
CR: ½
D&D 5 sources
Monster Manual
, p. 212
D&D 5 links
Magmin in 5e d20 SRD
Magmin on AideD&D
3e
CN
Pathfinder facts
CR: 3
XP: 800
Size: Small
Type:
Outsider
Tags: elemental, extraplanar, fire
Initiative: +0
Senses: darkvision 60 ft.
AC: 17, touch 11, flat-footed 17 (+6 natural, +1 size)
HP: 30 (4d10+8)
Saves: Fort +6, Ref +4, Will +3
Speed: 30 ft.
Melee: touch +7 (1 fire plus burn) or slam +7 (1d6+2 plus 1 fire and burn)
Abilities: Str 15, Dex 11, Con 15, Int 8, Wis 10, Cha 10
Attacks: Base Atk +4; CMB +5; CMD 15
Defenses: DR 5/magic; Immune elemental traits, fire
Feats: Iron Will, Power Attack
Skills: Acrobatics +7, Climb +9, Perception +7, Sense Motive +7, Stealth +11
Languages: Ignan
Organization: solitary or gang (2–8)
Treasure: standard
Pathfinder sources
Bestiary 3
Pathfinder links
Magmin in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Elemental
Tags: Fire, Extraplanar
Size: Small
D&D 3.5 sources
Monster Manual
, p. 179
D&D 3.5 links
Magmin in 3.5e d20 SRD
CN
D&D 3.0 facts
Abilities: Str 9, Dex 13, Con 11, Int 8, Wis 10, Cha 10
AC: 14 (+1 size, +1 Dex, +2 natural)
Advancement: 3-4 HD (Small); 5-6 HD (Medium-size)
Attacks: Burning touch +1 melee
CR: 3
Damage: Burning touch 1d8 fire and combustion
HD: 2d8 (9)
Initiative: +1 (Dex)
Organization: Solitary , gang (2-4), or squad (6-10)
Qualities: Elemental, fire subtype, melt weapons, damagereduction 15/+1
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +0, Ref +4, Will +0
Size: Small
Skills: Climb +4, Escape Artist +5, Jump +4, Spot +4
Speed: 30 ft.
Tag: Fire
Terrain: Any land and underground
Treasure: Standard coins; standard goods (nonflammables only);standard items (nonflammables only)
Type:
Elemental
D&D 3.0 links
Magmin in 3.0 d20 SRD