Medusa by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Medusa

related to Maedar

Members:



5e

         
         
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D&D 5 facts

 



3e

         
         
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Pathfinder 2 facts

  • Level: 7
  • Size: Medium
  • Abilities: Str +2, Dex +5, Con +4, Int +2, Wis +1, Cha +2
 

Pathfinder 2 sources

 

         
         
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Pathfinder facts

  • Level: 7
  • Size: Medium
  • Type: Monstrous Humanoid; monstrous
  • Abilities: Str 10, Dex 15, Con 18, Int 12, Wis 13, Cha 15
  • AC: 15, touch 12, flat-footed 13 ( +2 Dex, +3 natural)
  • HP: 76 (8d10+32)
  • CR: 7
  • XP: 3,200
  • Initiative: +6
  • Senses: all-around vision, darkvision 60 ft.
  • Saves: Fort +6, Ref +8, Will +7
  • Speed: 30 ft.
  • Melee: dagger +10/+5 (1d4/19–20), snake bite +5 (1d4 plus poison)
  • Attacks: Base Atk +8; CMB +8; CMD 20
  • Feats: Improved Initiative, Point-Blank Shot, Precise Shot, Weapon Finesse
  • Skills: Bluff +10, Disguise +10, Intimidate +13, Perception +16, Stealth +13; Racial Modifiers +4 Perception
  • Languages: Common
  • Organization: solitary
  • Treasure: double (dagger, masterwork longbow with 20 arrows, other treasure)
 

Pathfinder sources

 

Pathfinder links

 

         
         
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D&D 3.5 facts

 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
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d20 Modern facts

  • Size: Medium
  • Type: Monstrous Humanoid
  • CR: 7
  • HD: 6d8+6
  • HP: 33
  • Massive Damage Threshold: 12
  • Initiative: +2
  • Speed: 30 ft.
  • Defense: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
  • BAB: +6
  • Grapple: +6
  • Attack: +6/_+1 melee (1d4, knife)
  • Full Attack: +6 melee (1d4, knife), +3 melee (1d4 plus poison, snakes), or +9/+4 ranged (2d6, Glock 17)
  • Fighting Space: 5 ft. by 5 ft.
  • Reach: 5 ft.
  • Special Qualities: darkvision 60 ft., gaze, poison
  • Saves: Fort +3, Ref +7, Will +6
  • Action Points: 0
  • Reputation: +0
  • Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15
 

d20 Modern sources

 

d20 Modern links

 

         
         
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D&D 3.0 facts

  • Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15
  • AC: 15 (+2 Dex, +3 natural)
  • Advancement: By character class
  • Attacks: Shortbow +8/+3 ranged; or dagger +6/+1 melee, snakes +3melee
  • CR: 7
  • Damage: Shortbow 1d6; or dagger 1d4, snakes 1d4 and poison
  • HD: 6d8+6 (33)
  • Initiative: +2 (Dex)
  • Organization: Solitary or covey (2-4)
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +3, Ref +7, Will +6
  • Size: Medium
  • Skills: Bluff +11, Disguise +11, Move Silently +9, Spot +10
  • Speed: 30 ft.
  • Terrain: Any land and underground
  • Treasure: Double standard
  • Type: Monstrous Humanoid
 
 

D&D 3.0 links

 



2e

AD&D 2E facts

  • AC: 5
  • Movement: 9
  • HD: 6
  • ThAC0: 15
  • Damage: 1d4
  • Special Attacks: Petrification, poison
  • Size: M (6'-7')
  • Morale: Elite (13-14)
  • XP: 2000
 

AD&D 2E sources

 
 



1e

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BECMI D&D facts

  • AC: 8
  • HD: 4
  • Move: 90' (30')
  • Attacks: 1 snakebite + special
  • Damage: 1d6 + poison
  • No Appearing: 1-3 (1-4)
  • Save As: Fighter 4
  • Morale: 8
  • Treasure: (V) F
  • XP: 175
 

BECMI D&D sources

 
 

       C 

B/X D&D facts

  • AC: 8
  • HD: 4
  • Move: 90' (30')
  • Attacks: 1 snakebite + special
  • Damage: 1d6 + poison
  • No Appearing: 1-3 (1-4)
  • Save As: Fighter 4
  • Morale: 8
  • Treasure: F
 

B/X D&D sources

 
 

         
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BLUEHOLME facts

     

    BLUEHOLME links

     

     

    BLUEHACK sources

     
     

             
             
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    First BD&D facts

    • Move: 90 ft
    • HD: 4
    • AC: 8
    • Treasure: F
    • Attacks: 1
    • Damage: 1d6
     

    First BD&D sources

     
     



    0e

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    S&W facts

    • AC: [14]
    • Attacks: weapon
    • HD: 6
    • HDE: 8
    • Move: 3
    • Special: Petrifying gaze
    • XP: 800
     
     

    OD&D facts

    • Number Appearing: 1-4
    • AC: 8
    • Move: 9
    • HD: 4
    • Chance in Lair: 75%
    • Treasure: Type F
     

    OD&D sources