Meladaemon

is a Daemon



3e

         
         
   NE   

Pathfinder facts

  • CR: 11
  • XP: 12,800
  • Size: Large
  • Type: Outsider
  • Tags: daemon, evil, extraplanar
  • Initiative: +6
  • Senses: darkvision 60 ft., detect good, detect magic
  • AC: 25, touch 15, flat-footed 19 (+6 Dex, +10 natural, –1 size)
  • HP: 147 (14d10+70)
  • Saves: Fort +11, Ref +15, Will +14
  • Speed: 30 ft., fly 60 ft. (average)
  • Melee: bite +20 (2d8+6/19–20 plus disease), 2 claws +19 (2d6+6 plus hunger)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 22, Dex 22, Con 21, Int 21, Wis 17, Cha 18
  • Attacks: Base Atk +14; CMB +21; CMD 37
  • Defenses: DR 10/good; Immune acid, critical hits, death effects, disease, poison, sneak attack; Resist cold 10, electricity 10, fire 10; SR 22
  • Feats: Blind-Fight, Combat Reflexes, Great Fortitude, Improved Critical (bite), Iron Will, Quicken Spell-Like Ability (magic missile), Weapon Focus (bite)
  • Skills: Bluff +21, Fly +17, Heal +11, Intimidate +21, Knowledge (planes) +22, Knowledge (religion) +22, Perception +20, Sense Motive +20, Spellcraft +22, Stealth +19, Survival +20, Use Magic Device +14
  • Languages: Abyssal, Draconic, Infernal; telepathy 100 ft.
  • Organization: solitary, pack (2–5), or cabal (6–12)
  • Treasure: standard
 

Pathfinder sources