Minotaur by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Minotaur

is Beastfolk

Members:



General

 
 

General links

 



5e

         
         
      CE

D&D 5 facts

 

D&D 5 sources

 



3e

Pathfinder 2 facts

  • Level: 4
 

Pathfinder 2 sources

 

         
         
      CE

Pathfinder facts

  • CR: 4
  • XP: 1,200
  • Size: Large
  • Type: Monstrous Humanoid
  • Initiative: +0
  • Senses: darkvision 60 ft.
  • AC: 14, touch 9, flat-footed 14 (+5 natural, –1 size)
  • HP: 45 (6d10+12)
  • Saves: Fort +6, Ref +5, Will +5
  • Speed: 30 ft.
  • Melee: greataxe +9/+4 (3d6+6/×3) and gore +4 (1d6+2)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8
  • Attacks: Base Atk +6; CMB +11; CMD 21
  • Feats: Great Fortitude, Improved Bull Rush, Power Attack
  • Skills: Intimidate +5, Perception +10, Stealth +2, Survival +10; Racial Modifiers +4 Perception, +4 Survival
  • Languages: Giant
  • Organization: solitary, pair, or gang (3–4)
  • Treasure: standard (greataxe, other treasure)
 

Pathfinder sources

 

D&D 3.5 facts

 

D&D 3.5 sources

 

         
         
      CE

d20 Modern facts

  • Size: Large
  • Type: Monstrous Humanoid
  • CR: 4
  • HD: 6d8+12
  • HP: 39
  • Massive Damage Threshold: 15
  • Initiative: +0
  • Speed: 30 ft.
  • Defense: 14, touch 9, flat-footed 14 (-1 size, +5 natural)
  • BAB: +6
  • Grapple: +14
  • Attack: +9 melee (2d6+6, Huge lead pipe)
  • Full Attack: +9/+4 melee (2d6+4, Huge lead pipe), +4 melee (1d8+2, gore), or +9/+4 melee (1d4+4, slam), +4 melee (1d8+2, gore), or +5 ranged
  • Fighting Space: 10 ft. by 10 ft.
  • Reach: 10 ft.
  • Special Qualities: charge 4d6+6, scent, natural cunning, darkvision 60 ft.
  • Saves: Fort +6, Ref +5, Will +5
  • Action Points: 0
  • Reputation: +0
  • Abilities: Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8
 

d20 Modern sources

 

d20 Modern links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8
  • AC: 14 (-1 size, +5 natural)
  • Advancement: By character class
  • Attacks: Huge greataxe +9/+4 melee, gore +4 melee
  • CR: 4
  • Damage: Huge greataxe 2d8+4, gore 1d8+2
  • HD: 6d8+12 (39)
  • Initiative: +0
  • Organization: Solitary or gang (2-4)
  • Qualities: Scent, natural cunning
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +6, Ref +5, Will +5
  • Size: Large
  • Skills: Minotaurs receive a +4 racial bonus to Search, Spot, and Listen checks.
  • Speed: 30 ft.
  • Terrain: Any underground
  • Treasure: Standard
  • Type: Monstrous Humanoid
 
 



2e

 

FPG sources

 
 



1e

         
   TN   
LE      

BLUEHOLME facts

     

     

    BLUEHACK sources

     
     

     

    First BD&D sources

     
     



    0e

           C 

    S&W facts

    • AC: [13]
    • Attacks: weapon (+2 for strength)
    • HD: 6+4
    • HDE: 6
    • Move: 4
    • Special: Never lost in labyrinths, darkvision
    • XP: 400
     
     

    OD&D facts

    • Number Appearing: 1-8
    • AC: 6
    • Move: 12
    • HD: 6
    • Chance in Lair: 10%
    • Treasure: Type C
     

    OD&D sources