Mohrg



3e

         
         
      CE

Pathfinder facts

  • CR: 8
  • XP: 4,800
  • Size: Medium
  • Type: Undead
  • Initiative: +8
  • Senses: darkvision 60 ft.
  • AC: 23, touch 15, flat-footed 18 (+4 Dex, +1 dodge, +8 natural)
  • HP: 91 (14d8+28)
  • Saves: Fort +6, Ref +10, Will +9
  • Speed: 30 ft.
  • Melee: 2 slams +15 (2d8+5 plus grab), tongue +10 melee touch (paralysis)
  • Abilities: Str 21, Dex 19, Con —, Int 11, Wis 10, Cha 14
  • Attacks: Base Atk +10; CMB +15 (+19 grapple); CMD30
  • Feats: Ability Focus (paralysis), Dodge, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Perception), Spring Attack
  • Skills: Climb +22, Perception +23, Stealth +21, Swim +19
  • Organization: solitary, gang (2–4), or mob (2–4 plus 4–12 zombies)
  • Treasure: standard
 

Pathfinder sources

 

Pathfinder links

 

D&D 3.5 facts

  • Type: Undead
  • Size: Medium
  • CR: 8
 

D&D 3.5 sources

 

D&D 3.5 links

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 21, Dex 13, Con -, Int 11, Wis 10, Cha 10
  • AC: 15 (+1 Dex, +4 natural)
  • Advancement: 15-21 HD (Medium-size); 22-28 HD (Large)
  • Attacks: 2 slams +12 melee, tongue touch +7 melee
  • CR: 8
  • Damage: Slam 1d6+5, tongue paralysis
  • HD: 14d12 (91)
  • Initiative: +5 (+1 Dex, +4 Improved Initiative)
  • Organization: Solitary, gang (2-4), or mob (2-4 plus 5-10zombies)
  • Qualities: Undead
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +4, Ref +5, Will +9
  • Size: Medium
  • Skills: Climb +11, Hide +15, Listen +12, Move Silently +15, Spot+12, Swim +10
  • Speed: 30 ft.
  • Terrain: Any land and underground
  • Treasure: None
  • Type: Undead
 
 

D&D 3.0 links