Complete Monster
by
Radaghast Kary
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Mohrg
3e
CE
Pathfinder facts
CR: 8
XP: 4,800
Size: Medium
Type:
Undead
Initiative: +8
Senses: darkvision 60 ft.
AC: 23, touch 15, flat-footed 18 (+4 Dex, +1 dodge, +8 natural)
HP: 91 (14d8+28)
Saves: Fort +6, Ref +10, Will +9
Speed: 30 ft.
Melee: 2 slams +15 (2d8+5 plus grab), tongue +10 melee touch (paralysis)
Abilities: Str 21, Dex 19, Con —, Int 11, Wis 10, Cha 14
Attacks: Base Atk +10; CMB +15 (+19 grapple); CMD30
Feats: Ability Focus (paralysis), Dodge, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Perception), Spring Attack
Skills: Climb +22, Perception +23, Stealth +21, Swim +19
Organization: solitary, gang (2–4), or mob (2–4 plus 4–12 zombies)
Treasure: standard
Pathfinder sources
Bestiary
Pathfinder links
Mohrg in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Undead
Size: Medium
CR: 8
D&D 3.5 sources
Monster Manual
, p. 189
D&D 3.5 links
Mohrg in 3.5e d20 SRD
CE
D&D 3.0 facts
Abilities: Str 21, Dex 13, Con -, Int 11, Wis 10, Cha 10
AC: 15 (+1 Dex, +4 natural)
Advancement: 15-21 HD (Medium-size); 22-28 HD (Large)
Attacks: 2 slams +12 melee, tongue touch +7 melee
CR: 8
Damage: Slam 1d6+5, tongue paralysis
HD: 14d12 (91)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Organization: Solitary, gang (2-4), or mob (2-4 plus 5-10zombies)
Qualities: Undead
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +4, Ref +5, Will +9
Size: Medium
Skills: Climb +11, Hide +15, Listen +12, Move Silently +15, Spot+12, Swim +10
Speed: 30 ft.
Terrain: Any land and underground
Treasure: None
Type:
Undead
D&D 3.0 links
Mohrg in 3.0 d20 SRD