Complete Monster
by
Radaghast Kary
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Illustration by Mariana Ruiz Villarreal,
Public Domain
Nixie
is a
Sprite
5e
D&D 5 links
Nixie in 5e d20 SRD
3e
TN
Pathfinder facts
CR: 1
XP: 400
Size: Small
Type:
Fey
Tags: aquatic
Initiative: +3
Senses: low-light vision
AC: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
HP: 9 (2d6+2)
Saves: Fort +1, Ref +6, Will +4
Speed: 20 ft., swim 30 ft.
Melee: short sword +5 (1d4–2/19–20)
Abilities: Str 7, Dex 16, Con 13, Int 12, Wis 13, Cha 18
Attacks: Base Atk +1; CMB –2; CMD 11
Defenses: DR 5/cold iron; SR 12
Feats: Weapon Finesse
Skills: Bluff +9, Craft (any one) +5, Escape Artist +8, Handle Animal +6, Perception +6, Perform (sing) +8, Sense Motive +5, Stealth +12, Swim +10
Languages: Aquan, Sylvan
Organization: gang (2–4), band (6–11), or tribe (20–80)
Treasure: standard (light crossbow with 20 bolts, short sword, other treasure)
Pathfinder sources
Bestiary 3
Pathfinder links
Nixie in Pathfinder 1 SRD
Nixie in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Fey
Tags: Aquatic
Size: Small
CR: 1
D&D 3.5 sources
Monster Manual
, p. 235
D&D 3.5 links
Nixie in 3.5e d20 SRD
TN
D&D 3.0 facts
Abilities: Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18
AC: 14 (+1 size, +3 Dex)
Advancement: 2-3 HD (Small)
Attacks: Dagger +4 melee; or light crossbow +4 ranged
CR: 1
Damage: Dagger 1d4-2; or light crossbow 1d8
HD: 1d6 (3)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Organization: Gang (2-4), band (6-11), or tribe (20-80)
Qualities: SR 16
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +0, Ref +5, Will +3
Size: Small
Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks. *Nixies receive a +5 racial bonus to Hide checks when in the water.
Speed: 20 ft., swim 30 ft.
Terrain: Temperate aquatic
Treasure: No coins; 50% goods (metal or stone only); 50% items (no scrolls)
Type:
Fey
D&D 3.0 links
Nixie in 3.0 d20 SRD
1e
TN
BLUEHOLME facts
BLUEHOLME sources
BLUEHOLME Journeymanne Rules
BLUEHOLME Prentice Rules
, p. 39
BLUEHOLME links
Nixie Dreamscape Design
BLUEHACK sources
BLUEHACK
, p. 21
0e
N
S&W
facts
AC: [12]
Attacks: Weapon (1d6)
HD: 1d4 hit points
HDE: <1
Move: 2 (4 when swimming)
Special: Charm
XP: 10
S&W
sources
The Blue Book of Dangers and Dweomers
, p. 93
OD&D facts
Number Appearing: 10-100
AC: 7
Move: 12
HD: 1
Chance in Lair: 100%
Treasure: Type B
OD&D sources
Monsters & Treasure
, p. 4